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A jam submission

Liquid Metal: ArenaView game page

Take control of the latest generation of aqua-skating war machines.
Submitted by Impyrium — 5 hours, 55 minutes before the deadline
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Liquid Metal: Arena's itch.io page

Results

CriteriaRankScore*Raw Score
Fun Factor#24.1114.111
Overall#34.2784.278
Visuals#44.6114.611
Originality#163.6673.667
Audio#192.5562.556

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Brilliant. Stylistic. Minimal. Great UI, typography and art direction. Love the water effects and feedback, the physics are great. Would be nice to get some feedback when hit (minimal screen shake or slowdown / warning ui). Soundtrack is great. Would be cool to see enemys enter / exit the battle field in unique ways (like submarines arriving or mechs out of the water into the sky). Great scope for giant boss battles or levels where you have a lot more boost / less gravity. Really exciting!!! So... fluid.

Submitted

Awesome! Reminds me of armored core or gundam with sliding around while dodging projectiles and firing back. Also like the inclusion of an option for a wingman, a lot of mecha games I played felt a bit overwhelming and lonely since you're usually one man fighting.

I do agree with one comment though, the enemies seem a bit small and hard to hit, I also think maybe the missile launcher could do with homing onto enemies? Unless they do, I couldn't really tell. There's a lot of potential here though and I'd like to see how it turns out with more polish.

Submitted (2 edits)

Very fun to play! I made it to wave 5 before getting totally annihilated.

Visually, it's awesome. I really dig the mech designs and the ability to choose which weapons you have in the loadout. The water effects are sick. It was good to have some enemy variation to fight. Having to choose the right weapon for the job (i.e. swarmers for airborne enemies and bazookas for water enemies) was great.

I thought the enemies were a bit small and really challenging to hit. I feel like I mostly hit them due to luck a lot of the time (or because the swarmers did all the work :P). Maybe changing the weapon to more AoE type attacks so you can focus on positioning in a way that clusters a bunch of enemies together before blasting them all? Or make them a bit bigger and a little slower moving so you can hit them with precision attacks more easily?

Obviously, some sound design would be great too, but overall, I got the feeling of speed and power due to the really high level of visual polish. Would love to see more of this. Awesome submission!

Submitted (1 edit)

Very smooth to play, love the water effects and zooming around the map. There is a lot going on but feels quite relaxing to play (I had the wingman to help), it is no trouble for these mechs to handle anything!

Submitted

Gives me Armored Core vibes  haha its cool. Definitely wasn't expecting a customization menu. Good work for such a short amount of time. 

Really reminds me of Seventh Sky for some reason, and it feels really good to play as a whole. would do for a tiny bit of aim assist on shots but overall it's bizarrely well polished for a prototype! probably one of the best entries out of the bunch.

Submitted

Great entry, I really enjoy to play it, a miss a little bit the sound effects but the idea and game play is really good. 

If you wanna try my game would be great.

Host

Another one of the games that I can't believe it was made in such a short amount of time. The level of polish is incredible, I really can't wait to see the future of this game. Only thing it needed was sound effects.