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A jam submission

Random Girls BrigadeView game page

A Tower Defense style game featuring many Magical Girls!
Submitted by Rithei — 12 hours, 39 minutes before the deadline
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Random Girls Brigade's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#152.4652.700
Magical Girl Concept#162.5562.800
Theme Interpretation#172.3732.600
Polish#181.7341.900
Graphics#192.5562.800
Engagement/Fun#191.5521.700
Originality/Creativity#192.1912.400
Overall#192.2042.414

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl Genre?
All of the girls that you can place are either Magical Girls or have Magical Power.

Which theme(s) did you pick?
Battle

How does your game fit the theme(s)?
It's a Battle against an evil force that wants to wipe out all the color in the World during the entire game..

Were the graphics/audio assets for your game made during the jam?
The graphics were all made during the jam. The audio was from a website and properly credited in accordance to the CCBY in the game page..

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Comments

Submitted

I played the most recent version of the game, so I'm basing my comments on that. (V 0.3)

I wouldn't say I'm a giant Tower Defense player, but I did get sucked into Plants V Zombies at one point. The idea of a MG TD game is a good one!

The overall graphical look is solid. The stage background is good, and I love the magical girl illustrations when you are buying them! Really nice. In game, they are ok. Just hair, so not quite as exciting. There was also an odd issue where they would stretch and become oval-shaped as they rotated. The audio worked well overall.

Gameplay wise, I realize this is still in development. There definitely needs to be more variety/elements/mechanics. As it stood, I just fill the screen with the "fire girls" and easily beat the game. I could really see the value in the cheaper magical girl, aside from variety. It was hard to tell what was happening when I upgraded characters too. It's on your list, but this really needs a tutorial in game!

In it's current state, this is a great prototype with a ton of potential! I'd love to see where this goes as you improve it.

Submitted

At the moment it's very clear this is an unfinished game. You could think of the following as a list of things to improve if you want to work on it further.

The main problem is there is very little information given to the player. You get to place girls (towers) and you see enemies which have a health bar. You get a lives counter and a money display. That's about it. You don't get any information about how much range your towers have, how much they cost to build/upgrade, how their power changes as you upgrade, have they even been upgraded yet... They also have poor attack animations, which means you can barely tell if they are doing anything. As far as I can tell, there is only one type of tower and one type of enemy, which doesn't lead to interesting gameplay.

Right now there isn't much to praise, but if you make any major updates let me know and I'll play it again!

Submitted

for the visual, i think it's not a good idea to do 90 degree top view. I can see the reason is to make the 2d characters rotate without extra art work. But then the player can only see the character hair. If you really want to minimize workload, i suggest you at least make left and right direction (like fighting game) so that player can see the characters sideway.

Also, it's quite hard to feel the range a tower can cover, it will be better if it shows a circle when player hover a tower spot. And just like other said, it's better to have fast foward button, and more towers/ enemies, although i can tell you run out of develop time.

Submitted

Note: I played the initial version. There seems to be at least one post-submission update released now.

I don't think I've ever seen a tower defense game in Magical Girl Game Jam. It's cool to see a lot of different genres this time around!

Honestly, though, I couldn't help but be disappointed when I played the game. I was pretty hyped up by the backstory, description, and title, but the gameplay itself was a letdown.

There seems to be only one tower, and it's neither very effective nor satisfying to watch. It seems to only be able to attack enemies directly in front of it, with no ability to shoot past other towers and an extremely short range. Even then it only manages to get a shot off half the time, sometimes because it turns too slowly to track targets and sometimes for no apparent reason at all. It also does a terrible job of picking targets- even a simple "shoot at the thing that's farthest ahead and in range" logic would be better. On top of that, the animation is unsatisfying and the projectile is tiny and unimpressive.

Other than that it's very, very barebones. There's only one tower, as mentioned above, with no dialogue to preview and select other towers, no clicking on a tower to see available upgrades, no flavour text whatsoever, not even a count of remaining enemies. I think you mentioned you have a lot of updates planned, and in its current state it definitely has that feel of a game that was thrown together for a jam and submitted with a lot of features cut.

The graphics are solid enough, though some of them have too much of a mobile game feel for my tastes. The sound effects are just okay, but the music is well-chosen.

I feel almost like it should be considered a prototype than a finished game. I don't want to be too harsh, because it has potential, it has charm, heck even the backstory on the game page was a great little hook that got me excited for the game. But in its current state it's just not fun to play.

I think that needs to be the focus going forward: start by making the core gameplay fun. After that- and only after that- start expanding and filling in the missing pieces that make a fully featured tower defense game.

Submitted

I don't really play tower defence, but this was interesting enough and a bit of a challenge. There definitely needs to be more explanations within the game itself though. It often felt like towers had inconsistent range, or sometimes wouldn't activate, or I thought a target would be able to target multiple paths but it wouldn't actually in practice... in some ways, given it is just the one map, it sort of was more 'a single puzzle to solve' than what a more freeform map might look like (maybe this is just what the genre is). I didn't really get past stage 3, so maybe there's more girls, but there's only the one girl, and you just see her from a top-down perspective so she might as well just be a standing tower...

Submitted

There needs to be much better descriptions in the game. From what I can decipher is that a tower costs 250 and has a range of about one tower. Upgrading is 300 + 50 per level and increases the damage by 1 unit. However getting a unit to upgrade is a chore. My only solution is spam clicking a tower until the money drops.

The graphics are very nice. It has a balloon TD feel to it.

Submitted

really needs that fast forward button that many tower defense games have, and could use a fix with the rotation of the characters.