Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Jintor

4
Posts
3
Following
A member registered Apr 24, 2018

Recent community posts

I gave this a little shot. Very impressed! Right now the difficulty tuning seems low - not much challenge from enemies right up until the Thief, and variety of moveset is pretty low at base level. The text is also quite small compared to the size of the art and it could probably use an editor etc. But it's still really impressive! I like it a bunch!

This was pretty well put together.  Probably the bullet patterns were a bit too fast though for my tastes (I'm bad at shmups though so whatevs)

This was really good. The use of the kick as a contextual environmental tomfoolery button, as well as the dash as being surprisingly versatile based on the environment, was an excellent change - felt like a more hilarious assassin's creed 2 or something. Though I did feel like with the freerunning I wanted some kind of divetackle button, especially with all the captains I was chasing.

Parry probably needs a more explicit visual marker or animation even when (or especially when) you do it with no incoming attack, so you can be better sure of the timing. It also seemed very easy to catch enemies into a kind of wake-up stunlock and deal massive damage when they were standing up.

Finally, enemy impacts didn't really feel like there was much oomph to them - the feeling when you did land a hit, or were hit, felt somewhat insubstantial.

I really enjoyed this little taster. Very Princess Bride/Errol Flynn.

Hey gave this a little shot, it's fun, lots of ideas here, really loving the bosses and enemies. Can't say the platforming is much fun though, more frustrating than not