Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

This is a very strange entry, I really wasn't expecting a souls-like at all, let alone one quite as... almost fully-featured as this? Technically it's extremely proficient, with lots and lots of features; inventories, spells, casting, character control, even camera pans on player actions etc all implemented and working.

The thing is, none of it is particularly fun. Combat is, at most, serviceable. Tutorial text indicates there is intended to be an interplay of sword and shield strikes but in practice there's no sense of action-reaction, or even real effectiveness. Enemies barely react to hits until they suddenly fall over and expire; there isn't any sense that enemies do different things, necessitating different strategies.

Exploration isn't particularly great either. There's a map button but I couldn't get an actual map to show up, and god knows I needed one, since all the corridors are very samey-looking with similar looking assets. It's difficult to tell what switches will do until you labourously hold down A to activate one. I got lost, eventually ran into two giant horses (why were they big?) and died.

That's not to mention the lack of any context, setting or story. Without any particular in-game grounding, beyond the occasional cutesy font and the title screen I couldn't see much of a connection to Magical Girls. I know the end boss is a magical girl, but I never reached her.