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A jam submission

Lulu's Magical AdventureView game page

Submitted by Milky Rose — 1 hour, 48 minutes before the deadline
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Lulu's Magical Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Magical Girl Concept#192.0412.500
Audio#200.8161.000
Polish#201.0211.250
Theme Interpretation#201.8372.250
Graphics#201.6332.000
Engagement/Fun#201.1231.375
Originality/Creativity#201.4291.750
Overall#201.4141.732

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl Genre?
Lucienne(the main character) get the ability to turn into a Magical Girl and using magical power to help people

Which theme(s) did you pick?
Golden Wind

How does your game fit the theme(s)?
Wind is used as a source of positive/negative energy used by odd people and our main character.

Were the graphics/audio assets for your game made during the jam?
the game don't feature audio, but all graphics asset where made during the jam

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Comments

Submitted

@Milky Rose, I'm not sure if you're on the Discord or what the best way to reach you is, but could you contact me about the art prize? I don't think itch has DMs but my Twitter and website are linked on my profile and you can contact me through one of those channels. Thanks!

Submitted(+1)

As this is an unfinished game, I don't have a ton of comments.

A lot of people mentioned that it could of been a straight visual novel, but I do like the idea of mixing it up with some others types of gameplay in the mix too.

There's potential here with more development time, and I'm glad your were able to use this project to start learning Unreal Engine. That in itself is a big win!

Developer

That the way I want to go, I think Visual Novel are a very interesting and simple way to tell a story, using it with another genre give an emphases to the story while keeping the gameplay important.

I think that what I wanted to achieve…  

Thanks you for your feedback, I will try to work more on it with more time, I think the outcome can be interesting.

Submitted(+1)

Well, it's an unfinished game. Very basic, has very little gameplay. There is some semblance of story but it's mostly just jokes. You almost get a sense of the rush this game must have been created in.

At least you made something! Hope you had fun and maybe learned something new!

Developer(+1)

Yes, I was in real rush but ended up doing something unfinished anyway...

Thanks for your feedback, I learned/experimented “a lot” of things while working on this project, sadly most of them are unused in this prototype.

Submitted(+1)

Okay haha this was hella unfinished. First thought: French keyboard again? Dayum. I actually laughed when I saw the flat character model on the UE4 greybox world, I actually think there's a weird Danganronpa-ish appeal to that kind of thing.

Look I'm not gonna lie, there was barely any game to this and the script was really really unpolished. But there was a weird sorta heart to the excuse plot that I kinda liked, especially the joke about having to do a henshin sequence for no particular reason.

Developer

I really had a bad planning or bad scale whatever, well the flat character is a placeholder because I abruptly stoped working on 3D models.

I forgot to change keyboard inputs.

There is indeed barely nothing because really small script but I’m glad if you liked this moment.

Thanks you for your feedback I will try to work better next time.

Submitted(+1)

This is another unfinished entry, and I've said it before on how hard I find it to evaluate these. There are certainly some good ideas, but especially in this case there's a lot that's left unrealized.

There's no sound, no animation, and limited graphics in the visual novel sections. That severely limits the appeal of those sections; frankly I found them to be quite dry and boring. I'm not going to harp on this too much, because the game isn't finished and presumably those things would be added later to spice things up.

Having platforming sections sounds fun, but there's only a brief bit in the game right now and it's super rough. The only useful feedback I can give is that the control map ends up really weird on a US English QWERTY keyboard. It seems to be designed for AZERTY or something else.

The visual style is solid. I'm not sure if the backgrounds are actually unfinished drawings meant to be in the same style as the characters, but they work as is. Having line drawings as backgrounds and detailed, full-colour characters works to emphasize the latter.

The dialogue needs work, especially if those sections are going to be the emphasis of the game.

At the very least it needs copy editing; presumably due to being rushed it's rife with typos and inconsistencies. Lulu is explainable as a nickname for Lucienne, but then her name inexplicably changes to Wendy halfway through the game. There's also plenty of inconsistent capitalization, spelling errors, and at least one line of errant commas.

With that aside, the dialogue is clunky and often confusing. Part of this is definitely because of the issues above which make things harder to follow in general. I think the limited graphics and lack of animation or sound doesn't help either. But even with those out of the way, it's just not believable. Characters seem to do things for unknown reasons, they rarely react to new situations the way I'd expect someone to, and I'm still not sure how everything connects together.

The story at its heart is fine. It's not whiz-bang amazing, but it's a decent concept. It's how it is told that would really make it shine or fall flat. I think that's how I feel about this game in general- at its heart there's something there, but unfortunately there just wasn't time to get it all in line and make it shine.

Developer

Indeed, sorry for this, I think I have problem finding a good scale for my projects.

So there is a lot of thing that I want to do but I always realize that I will not be able to do it because bad planning. I think that project had a really bad planning, I ended up stopped working of some asset which resulted in some huge loss of time(and stamina).

I forgot to change keyboard inputs.

The background are only sketches for now, I thought it would be better to sketch them even if it’s not “perfect” instead of a background with “background” written on it.

Writing is not my main skill at all so maybe the way I’m writing is not logic at all. I will try to work and learn more how to write.

Indeed it was rushed, so even if I tried to use corrector, there might still be a lot of typos.

As for Lulu Changing to Wendy in middle for no reason, when characters transform they often have an Alias, Wendy would be an Alias, but I failed to make this change logical and well explained.

Thanks for your feedback, again I will try to work more on it, there is a lot to work on.

Submitted

So the game part is just jumping on several cube platform and save a cat? As Type G4 said, probably better to just develop it as visual novel

Developer

Yes, sadly I had a bad time magment so i couldnt finish the other levels.

Submitted

There is not alot of content here. Enough for a speedrun in just a minute.

There is no audio and the graphics are minimal.

I don't know why, but often enough there was the letter c behind a couple of question marks. I don't know if this is a bug or just an error.

There is only one actual level. Maybe just go full Visual Novel instead?

Developer(+1)

Thanks you for your feedback, because of the lack of time managment i was not able to work on audio, the c letter is indeed a bug, I don't know yet why it happen.

I thought a lot about removing the "level" so I let it be a vn,  but i didn't. I don't know why.