Very solid bullet hell game! I'm very bad at Touhou-likes, so I don't know if I can give too much of an informed opinion, but the bullet patterns were very well designed and scary! I really liked the element of only having a brief flight window where you can do damage, though I wish the character automatically faced the enemy. I also never saw a good time to shoot upwards. I noticed there was a graze mechanic, and I'm curious what it was accomplishing because I couldn't tell. The writing and art was very cute as well! Great work!
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Tengoku 1.5: 聖歴史 〜 Tome of Ancestral Vision's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #1 | 4.056 | 4.056 |
Audio | #1 | 4.333 | 4.333 |
Polish | #3 | 4.000 | 4.000 |
Overall | #3 | 3.984 | 3.984 |
Graphics | #4 | 4.000 | 4.000 |
Engagement/Fun | #4 | 3.889 | 3.889 |
Originality/Creativity | #6 | 3.889 | 3.889 |
Magical Girl Concept | #6 | 3.722 | 3.722 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
The main magical girl character can fly, shoot unlimited magical arrows and use powerful bombs. She also has a magical cross for warding away enemies, showcased in a cutscene.
Which theme(s) did you pick?
Phantom, Blood, Stardust, Crusaders, Battle, Tendency
How does your game fit the theme(s)?
Phantom: The first boss is a half-phantom Blood: The first boss is a half-vampire Stardust: This is the theme of the second stage, with the guardian wearing a stardust cape and having star themed attacks. Crusaders: Gabriella wears a uniform similar to a crusader. Battle: The game is focused on boss fights and the story is themed around a war that must be stopped. Tendency: One character is an army general who loves to fight.
Were the graphics/audio assets for your game made during the jam?
Most of the graphics were made during the jam, with the exception of the heart and bomb UI graphics and the magical arrow sprites, which were reused from MGGJ3, and the red bullet sprite, which was made outside of the jam. All of the music was made during the jam, but most of the sound effects were either reused from MGGJ3 or made outside of the jam, with some of them being slightly edited ones from freesound.org.
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