OOh, it was fun. Very good platformer and good use of the two world states
Fefeman
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It's good. The fact we're slowed down the more we carry add a good tension to the foraging, we have to decide if we take the risk of not making it to carry more in one go. On that front, the only thing it's lacking is a way to drop objects: At one point I carried too much to come back, I knew I couldn't make it, but I had no way to get rid of some of them, condemning me to a slow death.
Cool game. It's pretty fun and fits very well with the themes and wildcard.
The main criticism I can make :
- The walls didn't stand out enough from the background, which was a bit frustrating.
- I found the controls a bit overwhelming for the complexity of actions. My left hand had a lot of stuff to do. Perhaps shifting the interact button on the right mouse button could balance it out.
Thanks for the review.
Yeah, enemy diversity is lacking as of now, I made it so it was quick to implement but it really needs improvement. I've been thinking of some different enemies types and now that I've figured an efficient way to make attacks, I think I'll be able to do it much better.
For the controls, I thought adding two new buttons for up and down would be overwhelming, but that is actually not a bad idea... I'll have to make some tests.
I'm glad you liked it.
I'm surprised how much peoples enjoy destroying the building, but if anything that means I need to expand on it. Altho I feel this is a total reversal of the role, with the players trying to destroy the city instead of saving it... I'm gonna see what I can do XD.
And yeah, I do intend to continue it. I'm planning some more updates this month, and to regularly come back to it. I'll add some story bit at some point, altho not this month.