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Fefeman

119
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37
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A member registered Feb 05, 2020 · View creator page →

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I'll have a look

A fun idea, gotta be a bit tactical with it

Thank you for playing, glad you enjoyed it. 

yes, in hindsight, maybe the timer wasn't the best thing to add to the game. Perhaps something different, like a limit to the number of questions, could have been a better fit. Or as you say, maybe just focusing on the murder mystery was sufficient.

Hmm, that's true, perhaps the time limit wasn't the best approach to keep pressure. Maybe counting the number of questions would have been more feeting.

thanks for playing the game

A fun take on the Solitaire... But I suck SOOO much at that sort of puzzles. 

I like the character, it's cute.

It's a very interesting principle, I wish it was longer, because these are some very good mechanics.

Love it. It's cute, and it's an original take on a deckbuilder. 

It's a fun concept... Somewhat hard but I love it.

Crazy good platforming. The fact every run add a new challenge is genius. I really enjoyed it

Thank you, glad you liked the dialogues and story. And yeah, the second cases got a few curved ball. 

I think the visual and ambiance very cool and could be a good basis for the future. The polish on physic and movement need a bit more work, but I still found it enjoyable.

Very funy lol. It make me think a bit of Warrioware, but extra stressful because now the challenges can pile up FAST

thank you.

And yes, that's Dialogic

A fun concept and well executed, with some curveballs. I like it

A fun take on incremental games. The fact there is a time limit to get the ressources make it much more interactives than other incremental games. 

Goofy idea, I really like the way there are two phases, and the way the countdowns in each phase is a physical ressource.

Very cool concept, and executed well. There's a slight issue with the camera struggling in dense city block, but aside from that it was fun. 

Happy you enjoyed it, and congratulation on being a good detective

Well that's a crazy good one. 

The use of the theme is excellent, It's a pretty innovative way to use the countdown as a challenge. And it's made with striking visuals and excellent audio.

Love it, keep it up!

Oooh, I like it. I wish it was a bit longer, but it's a fun puzzle to solve. 

Hmm, it's an interesting concept, and I like the visuals, but it's missing a bit of polish for now... But I'll be interested to look at a more complete version in the future

That's a very good concept, it really make jump a ressources, which is interesting. 

That's a good concept, I like it. Some level were quite challenging, but not overwhelmingly so

Oh, I didn't expect that ending (I know there are multiple, maybe I'll try to get them all)

Fun take on a dating sim, with some spooky twist. 

I really love this one. My favorite so far.  The idea to use the countdown as an attack window, and to chain it with special abilities is genius, and I think by adding a bit more depth (Special ammo types depending on the number you set? Pick ups that prolong the timer? Ability that work when you are setting up the countdown?), you would have material for a bigger game.

I also loved the visuals, they were pretty cute, and the story was funny. 

I like it. Having to get the correct amount of damages is a nice touch. It's a pretty fun deckbuilder

Pretty cute game. I like how the countdown isn't definitive, but demande an action. It's not a hard limit. there's a bit of polish lacking and it's a bit short, but I enjoyed it

beautiful art, beautiful story... very sad. I really liked it

thank you. Glad you liked it

A cute platformer. I liked the idea of a robot needing to keep plants alive, and the final room was a fun little challenge. 

Thank you. I'm very happy at how it turned out. 

Very fun, you really did improve the game a lot. 

Oh didn't see that message.

Yeah, I'll do that, been a bit swamped but I'll find time for it

hell yeah

Hell yeah, very fun. It's a great idea for a movement system, and the bonus level made a great use of it

Very funny concept. It was very cool when I had to use past self to get rid of ennemies. 

Simply excellent. A very fun concept that is well executed. Only flaw is that the difficulty rise way faster than the player's ability. 

Very pretty, with a good audio, and an interesting concept... but I'm terrible at flying
But for real, this sort of game with very technical controls are always very interesting to me. Very impressive work

Yeah, we had to skip a few things for explanation, which maybe wasn't wise.

If the mission marker you missed was in one of the circular rail, you need to ride on them until they are fully charged. But we didn't manage to properly explain that

Oooh, it's fun. It's the right choice to keep the characters low level so the P2 rules aren't overwhelming, and it make it easy to learn the basic of the game.


I hope you keep making games like this