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Fefeman

65
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7
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A member registered Feb 05, 2020 · View creator page →

Creator of

Recent community posts

OOh, it was fun. Very good platformer and good use of the two world states

The gameplay is simple, so I could immediately get invested. It's pretty fun

Scary and tense. Pretty fun

very relaxing, a good ambiance. I like how sometime there were cues on where the cat where hidden, like with the paw trail in the sand.

It's good. The fact we're slowed down the more we carry add a good tension to the foraging, we have to decide if we take the risk of not making it to carry more in one go.  On that front, the only thing it's lacking is a way to drop objects: At one point I carried too much to come back, I knew I couldn't make it, but I had no way to get rid of some of them, condemning me to a slow death. 

thank you.

Yeah, if I'm gonna rework it one day, i'll probably take more time to figure out how to "handle" that mechanic.

Thank you, I'm happy you liked it.

Thanks.

I'm aware this wasn't the best I could make, with my job I knew I wouldn't have as much time, so I aimed for something simpler. Next time I'll crank up the heat

Ooh, stresful but interesting... 

Very good ambiance

Cool game. It's pretty fun and fits very well with the themes and wildcard. 

The main criticism I can make :
- The walls didn't stand out enough from the background, which was a bit frustrating.
- I found the controls a bit overwhelming for the complexity of actions. My left hand had a lot of stuff to do. Perhaps shifting the interact button on the right mouse button could balance it out.

Oh you made an update?

Very fun, I really like what you did with it. The boss is fun, and I like that you can use the environment to your advantage against him : I lured him at the buzzsaw and then played defensively so he would be damaged safely.

Wow this look great

It's cool you kept it going

thank you. I can't wait to see what you're doing with it

I think I'm gonna try to add to this one, even if just a little

I like what you've done with it

Thanks...

Godot 4

https://itch.io/jam/day-1/rate/2188394

Congrats on ranking high and getting featured. I can't wait to see what other improvements you'll make next.

Extremely fun. Even if I'm terrible at Rhytme game, I was able to enjoy it. 

the only issue I can think off is that, sometime I had trouble spotting the next target. Maybe having a feedback to tell you were you should look at would improve.

I also liked the presentation very much, it was very pretty.

Thank you. I fully intend to fix the sword bug and add sound in the post jam version

Yeah, the sword getting stuck is a bug I only found out to fix after the jam was over. Kinda make me feel dumb for it, but the post jam version at least will have it fixed

Very fun, and interesting concept... but dang that's a lot of monsters

A little update for the post-jam version I'll release as soon as voting is over: I figured out how to solve the collision problems, and it was such a simple fix I feel super dumb over not figuring it out earlier...

I decided to cut sound because I thought the jam ended in an hour when I was about to start it, but then they extended the periode and I feel bad for not doing it. But yeah, another thing to do post jam

Yeah, unfortunately, I lost way too much time on making the raggdoll work, so I had to cut things and polish was one of it.

But now that I figured out how to do it, I'll would improve things if I do a post jam version.

I didn't expect this, and It's incredible... Genius concept

I like the concept, it's fun. The only feedback I can think off is that perhaps it's hard to pull the right cards to progress, but that's a faint issue.

It's great, it's super fun... You really nailed the flipping of the roles and the artstyle... 

this is more complex than it sound... but it's fun.

Super fun... Since each element are added individually the difficulty rise nicely, and the poison swamp push us to git gud...

Very fun and good idea. Having the dodge and reroll be the same action is a bold choice, it give a pretty unique flow to the game.

It's a bit frustrating getting stuck with none of the numbers you need, but it's the sort of game where that frustration is part of the fun.

I love the way you visualize the variables, it's very clear and a good tool to teach how the 3C works.

very fun game. It's an interesting way to fight, not often used by game designers.

Thanks for the review. 

Yeah, enemy diversity is lacking as of now, I made it so it was quick to implement but it really needs improvement. I've been thinking of some different enemies types and now that I've figured an efficient way to make attacks, I think I'll be able to do it much better. 

For the controls, I thought adding two new buttons for up and down would be overwhelming, but that is actually not a bad idea... I'll have to make some tests.

Cool to see your production process.

I loved playing it and think it's one of the best game of the jam.

I'm glad you liked it.

I'm surprised how much peoples enjoy destroying the building, but if anything that means I need to expand on it. Altho I feel this is a total reversal of the role, with the players trying to destroy the city instead of saving it... I'm gonna see what I can do XD.

And yeah, I do intend to continue it. I'm planning some more updates this month, and to regularly come back to it. I'll add some story bit at some point, altho not this month.