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Sword Rescue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4540 | 2.475 | 3.500 |
Presentation | #4543 | 2.298 | 3.250 |
Enjoyment | #4565 | 2.121 | 3.000 |
Overall | #4608 | 2.298 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It take the concept of dungeon exploration (a knight and his weapon), but flip the roles : the sword is the one carrying the knight around
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
great idea with good presentation, sword got stuck alot but i really loved the way you laid out the level with multiple paths and the mechanics. Overall a fun game that just needs a bit of polish and some sounds to bring it all together. Great job!!!
Thank you. I fully intend to fix the sword bug and add sound in the post jam version
It's a fun idea. But for some reason the sword sometimes gets stuck, causing me to not be able to move, and there are also occasional fps stutters.
Yeah, the sword getting stuck is a bug I only found out to fix after the jam was over. Kinda make me feel dumb for it, but the post jam version at least will have it fixed
A little update for the post-jam version I'll release as soon as voting is over: I figured out how to solve the collision problems, and it was such a simple fix I feel super dumb over not figuring it out earlier...
i fell through the void :( but funny concept, kinda sad that there is no sound tho
I decided to cut sound because I thought the jam ended in an hour when I was about to start it, but then they extended the periode and I feel bad for not doing it. But yeah, another thing to do post jam
Funny and goofy game concept, I appreciate the attempt at getting creative with the obstacles such as with the wind blowing the knight around. Unfortunately the sword has a tendency to get stuck and the slime enemies are very hard to get rid of once they hug the knight. Definitelly suffers from the lack of polish that comes as a result of the limited time but could be a genuinely enjoyable game given enough development time!
Yeah, unfortunately, I lost way too much time on making the raggdoll work, so I had to cut things and polish was one of it.
But now that I figured out how to do it, I'll would improve things if I do a post jam version.