Thanks, I'm happy you enjoyed the combination! I might actually be one of the first people to do this...
Dogtopius
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Hello, thanks for your detailed review!
I could make it so that you hold down the right mouse and it automatically fires the secondary attack as soon as the cooldown is over. I think the experience is pretty similar on controller since you have to press down the left joystick each time.
The difficulty was one of the things I was unsure about since it becomes harder or easier depending on the level of characters, how many you keep alive, etc, so I can see how it would either be quite easy or very difficult.
I was considering something like screenshake on hit but I was concerned that it would make things a bit disorientating with dodging the bullets after. Arrows to fallen comrades also sounds like a good visual aid.
For the UI, it was more of a stylistic choice to make a parody of Japanese game UI with lots of different elements throughout the screen, but I'll definitely adjust the war room a bit to make it less confusing which mission you have selected.
I hope you enjoy the rest of the game! I'll try to fix the crash for now, and if you do leave any other feedback, I'll put out a v1.1 with some more improvements.
(edit: I put up a new build which hopefully fixes what I think might be causing the crash, and I did make a quick fix to the war room selection too)
I couldn't leave a rating so I thought I would at least leave a comment. I really liked the variety in the locations of each level, and the cutscenes and music work well to make the story more immersive. The scenes near the end of the game and after the credits were pretty cool. I played through on normal and got through the levels fairly easily, except the motorbike section which was fun but did take me quite a few goes to get the timing right. Overall a very fun experience!
Thanks for playing! Originally the plan was to have all maids cap at LVL3, but upon disabling the level cap I realised the game was a lot more fun, and it all kind of went from there. Completely destroying enemies with all your LVL10+ maids is my favourite part of this game, but I suppose it can be made even better with some more balancing. By the way, the "Mother of All Omurice" was made to be gamebreaking on purpose just for the fun of it XD
I agree that the omurice needs some balancing, especially the omurice II item. I think a combination of adding some sort of weighting to the item drops will help to mitigate this issue, and I am also planning on adding more items post jam making the omurice drops less common either way. Anyway, glad you found the game fun!
Thanks for playing, glad you enjoyed the mechanics! As for godot, the only major problem I've encountered so far is that there's still a few input issues on the web builds, the most recent one I discovered is that the left and right triggers aren't detected on gamepad. I don't know about performance on other computers, but fps wise it does seem pretty close to the windows version on my setup.
I can tell there has been a lot of thought put into the battle system. While it is complex at the beginning I was quickly able to understand how it worked and found it enjoyable.
At first I felt like this game was going to be really hard, but a few encounters later and I was tearing through enemies in just two moves. I didn't even try to go to the chest rooms, and I went through several special encounters and they felt like the same difficulty as normal enemies. I was especially flummoxed when I beat the boss in 2 attacks XD
This game is insanely polished, it felt like playing a finished game. There's so many small things like slowing down fall speed when you aim in the air that make it way better to play for the player. And the art is amazing.
Out of interest I tried my xbox one controller and was surprised that this game actually does support controller, which is how I played through the game. It would be great if you listed those controls on the itch page too, so more people can play it this way.
I think this is the best scratch bullet hell game I have seen. I was very impressed by the stage backgrounds and the music reminds me of Lenen. As for feedback I think the deathbomb time is very generous and could probably be halved, and I noticed some of the dialogue especially in stage 3 prints the same letter twice in a row. Looking forward to the full version!
For some reason I always start the rating by playing Shibey's game. It might not look like that from my post history but I was just being lazy and rating with no comments. Anyway this game was really fun and longer than I was expecting. I got the bad ending but I will hopefully replay after I have checked out some other jam games. If I have to give some feedback, I feel like the 2nd boss fight is actually easier than the first one. But apart from that the music and art were great and the game is very polished as usual.
I played this a few days ago but I just realised you were asking for feedback. The game is surprisingly polished considering it is a jam game. Stuff like the camera movement in cutscenes was cool. But I think there needs to be more variation in patterns in future, for example many patterns were some sort of ring of bullets. The patterns that were more different stood out though so I guess it might just be a time constraint problem. Also the stage environments are really cool.
The art in this game is great. Even if the game may be short, with my visual novel skill I could be here for a long time XD. I am getting closer but not quite there yet.
I think I have played this at least 6 times and still haven't got the good ending. If this was real I would have been dumped a long time ago...
Hello everyone! Tengoku 3 is my latest bullet hell game, featuring 5 stages and an unlockable extra stage. There are 3 playable characters to choose from each with their own story and shot types. There's also a music room to listen to all of the game's songs, and a practice mode where you can practice any of the 5 stages.
You can play the game here, either on browser or download for windows: https://dogtopius.itch.io/tengoku-fuuyouju





























