The dash attack is great
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Thanks for playing. The tutorial definitely needs some massive improvement, I basically just made something that was "good enough" for a jam standard.
Thanks for playing. The story is kinda linked to a previous game I made, so it makes sense if you didn't understand it all. One thing that might be added to the game is some more cutscenes to better link each stage together.
Thanks for playing. Unfortunately I have moved onto other projects since then, but I'm planning to try making a metroidvania again one day!
For some reason I always start the rating by playing Shibey's game. It might not look like that from my post history but I was just being lazy and rating with no comments. Anyway this game was really fun and longer than I was expecting. I got the bad ending but I will hopefully replay after I have checked out some other jam games. If I have to give some feedback, I feel like the 2nd boss fight is actually easier than the first one. But apart from that the music and art were great and the game is very polished as usual.
I played this a few days ago but I just realised you were asking for feedback. The game is surprisingly polished considering it is a jam game. Stuff like the camera movement in cutscenes was cool. But I think there needs to be more variation in patterns in future, for example many patterns were some sort of ring of bullets. The patterns that were more different stood out though so I guess it might just be a time constraint problem. Also the stage environments are really cool.
Thanks for playing! A lot of people left comments about the movement speed, so it might be tweaked in the future. Also glad that you liked the sprites and music.
Thanks for playing! Actually, the speed in the browser version is the player's slower speed and the run makes it faster. Apparently the bug that prevents shift from working properly in browser will be fixed in a future godot version, but maybe we should consider lowering player speed a bit as well.
The art in this game is great. Even if the game may be short, with my visual novel skill I could be here for a long time XD. I am getting closer but not quite there yet.
I think I have played this at least 6 times and still haven't got the good ending. If this was real I would have been dumped a long time ago...
Thanks a lot for playing! I really like stage 4 as well, glad I was able to create what was in my head with that.
Hello everyone! Tengoku 3 is my latest bullet hell game, featuring 5 stages and an unlockable extra stage. There are 3 playable characters to choose from each with their own story and shot types. There's also a music room to listen to all of the game's songs, and a practice mode where you can practice any of the 5 stages.
You can play the game here, either on browser or download for windows: https://dogtopius.itch.io/tengoku-fuuyouju
Interesting concept, the gameplay is quite varied from button mashing to a rhythm game style section. I love the art and the music, well done!
The character portraits are well made and the bullet patterns have a good balance of being complex and being fun to play and reasonable to dodge. I really liked all of the patterns in this game. The music wasn't that exciting for a boss fight though. The story also ends quite fast but maybe you ran out of time or there is a TLB I am missing.
Thanks for playing! There'll be an update when the other character portraits are finished.
The contrast was slightly an issue but the main one was that it scrolled very inconsistently, jumping different amounts of pixels up the screen each time which was both distracting and hard to look at. I think this is probably a bug though.
This is a fun prototype so far. The touhou style music sounded nice and the pixel art was great. However, the background was really jittery when it scrolled which was super distracting especially in the boss fight. I think the enemies with laser beam attacks could do with some sort of warning for example a thin red line to show the angle of the laser before it spawns. For the mashup, the concept is there but it's hard to say more until there's more cards available. I think it has potential though.
I really like the concept but this really needs checkpoints or a way to regain health, since I couldn't get past the 2nd boss and had to keep replaying from the start with each game over. The story is fun and the graphics look very polished, and the music is very fitting, so nice work!
Thanks for playing the game even if you found it too hard. Even if the other games weren't as hard, I'll aim to add an easy mode next time I do this jam. Once the full game is finished, I don't mind recording a gameplay video for you to watch to see the ren'ai parts.
Thanks for playing!
If you want an intro, there is a txt file you can download on the game's page that gives some background information and some of my comments on the game. Unfortunately, this game is the first one I've made that assumes you know a bit about the characters already ^^; The only character interaction is in the dates, so it makes sense that you have no clue who they all are.
The circle on the player is your hitbox. If a bullet touches it you die, otherwise it will play the sound if you are near to one, this is called "grazing" and it actually charges your camera slightly faster. There is always a way to avoid the bullets in this game, as long as you plan ahead. The camera clears bullets even if you don't take a photo of the boss, so you can use it defensively.
Thanks for playing and congrats on capturing all the hearts!
Having the patterns increase in difficulty as you take photos was an idea at first, but submitting this was pretty close so it got cut out.
Also, a free-play mode sounds like a good idea, maybe as a reward for a 100% clear... and a reset option could also work well.
I can't notice any lag or delay on player movement, but it could be because of the camera code running this time around.
Thanks a lot for playing! Unfortunately the dialogue was quite rushed in order to submit in time, but I'll probably go back and refine it and there will also be more character portraits coming later!
The player controls great and the mechanics are mixed in really well. I think this would work well if it was expanded to include more levels and bosses. The boss was very easy to beat, so it felt kind of anticlimactic after the stage portion. It was still fun to play, and the pixel art is really well made! Good choice of music too.
This is a good challenging shoot 'em up game as well as a clever mix with the card genre. The graphics are amazing as well as the choice of music, and the game is very polished. As for feedback, I think that the player movement may be a little too slow when dodging such fast bullet patterns, and I think that the bosses can feel a bit tanky, mostly the 1st and 2nd boss. Maybe there could be a card that powers up your main shot?
This is an interesting concept, but I think that you might need to balance things a bit more. As soon as I worked out how to play and got the totems surrounding the staff fully stacked there wasn't much more to do. There were a few bugs like cards in my hand disappearing, and being unable to draw cards at one point, but I'm sure with a bit more post-jam polish this will be even better.
Thanks for playing! I'm glad to hear the difficulty isn't too unreasonable. The date dialogue was kind of rushed, so maybe there are a few conflicts like that ^^;
The bonus is only given if there are no bullets covering it, so how easy it is depends a lot on the density and speed of the bullets.
Thanks for playing! The art in the dialogue is still WIP, but there'll be an update in the future to add the rest of the portraits!
Wow, thanks for playing - it's great to hear my composition skills have improved! The art in the game so far looks great, and there'll be an update in the future for the rest of the character portraits ^^
Also phew, it's a good mashup huh... I was beginning to doubt my idea a little bit...
Thanks for playing! Sorry, I don't know much about unreal engine. I might try to make a longer game in this style in the future though.