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Touhou: Scarlet Romance Endeavour's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Challenge | #14 | 3.543 | 3.543 |
Story / Writing | #15 | 3.229 | 3.229 |
Use of Theme | #22 | 3.400 | 3.400 |
Visuals | #24 | 3.629 | 3.629 |
Gameplay | #24 | 3.286 | 3.286 |
Overall | #32 | 3.229 | 3.229 |
Audio | #34 | 2.829 | 2.829 |
Concept | #38 | 3.200 | 3.200 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
As a preface, I'm goddamn awful at Danmaku, so thank you in advance for infinite lives since it gave me a chance to see the wonderful ending (and also more Rinnosuke in general, shoutouts to my boy)
I haven't had a chance to go back and play more, but I do really want to! There's some beautiful danmaku patterns in here that I just don't have the headspace to get my head around, but being able to test and attempt each one was still a fun time, and the patterns themselves felt very fair - I always felt like it was my lack of skill that was causing my deaths, instead of random luck. Thank you very much for making this!
Thank you very much for playing!
Thank my lack of bugfixing time for infinite lives actually it was not planned behaviour but it's a feature now I suppose aha
While there is some level of randomness to the patterns (the initial angle of the flower squares pattern in spell 1, Doremy's cloud bullets before they turn into knives in spell 3), I tried to keep the luck factor to an acceptable low to ensure the danmaku was difficult but perfectly fair. I'm glad my intention came across, and thank you for enjoying my game! I hope you will look forward to my future works.
我不太擅长弹幕游戏,幸亏有无限的生命,否则我无法打到最后。
对于一款弹幕游戏来说,子弹的大小有些偏大了,我有些不适应,不过好在我依然能做出较为精细的移动。
我很喜欢蕾米莉亚的肖像,看起来终于有一种配得上她500岁年龄的表现方式了(笑)
I'm not very good at danmaku games, but thanks to infinite lives, otherwise I wouldn't be able to reach the end.
For a bullet screen game, the size of the bullets is a bit too large, and I am a little uncomfortable, but fortunately I can still make finer movements.
I love Remilia's portrait, it looks like it finally has a way of representing her 500 years old (laughs)
Thank you very much for playing!
For this game (as well as future games), I decided to make a HD/widescreen danmaku game so everyone can enjoy dodging bullets with clearer and more high-quality graphics. The bullets are quite big indeed, but the patterns are usually quite sparse and easy to learn if you play many times. Huge thanks to you for persevering until the end!
Remilia being represented as the fine lady she wants to be is definitely one of my main goals for this game (laughs) I'm glad you thought her design was good!
Gensokyo needs more of this representation. The writing was really fun. :D
The patterns seemed like a good challenge, but beyond my ability, so I'm thankful I could still experience it all via the infinite lives.
I’m glad you like my writing! I think it’s honestly kind of cheesy, but I always love to get some good wholesome representation in.
I tend to make fast-paced attacks that are initially scary but very easy to clear once you know how to approach them. I do enjoy making this arcade-like danmaku style, and I’m glad you like it even if you had trouble with it. I’m trying my best to make easier difficulties for less experienced players.
Thank you very much for playing!
pants remilia! thats a new one
patterns are nice and checking out your profile it seems you know your stuff when it comes to danmakufu
wish i had more to say but its simply a neat lil danmaku bout between some lads that results in a new lad. it happens
Pants Remilia! The pinnacle of character design :D
I've been using Danmakufu for more than half a year but I'm still inexperienced heh, I'm glad you do appreciate my works though. Sometimes danmaku results in new lads, you know? Gotta go with the flow.
Thanks for playing!!!!
Loving the character design choices in this. Remilia (Tall) is underused, the original character is a nice reinterpretation, and Doremy always deserves the biggest of hats. I'm not great with bullet hells either, so I'm glad I didn't truly lose even after hitting 0 lives.
Thank you very much for the comments, I'm glad you like the new characters and the designs! Doremy's hat is one hell of a unit, yeah?
It's good to see that folks are appreciating the "infinite lives" bug I built in. I'll add it as a toggleable option in future games!
nice little twist there at the end. also: i suk at bullet heck games so thanks for not gameovering me upon wasting more lives than the player has. much appreciated. kinda erases all the challenge but for bullet heck plebs just the right thing to get some training in while still enjoying the whole game/story without being locked out of most of it thats gatekept by hard stages.
Thank you very much for the comments!
The infinite lives thing was actually... a bug... but since a lot of folks liked it I'm going to keep it in as a feature for future works! Maybe I'll add a "Life Score Bonus" for clearing with lives remaining so there's still a challenge for bullet hell fans who want to get high scores!
I'm glad you enjoyed it, and I hope you will continue to look forward to what I have cookin' :D
as a software developer myself i gotta say: "bugs are just unexpected features"
Oh my you know how to build 'em ;D
Please enter Pride Jam, I want more people to appreciate gay Rinnosuke
Thank you very much!
I'd love to enter Pride Jam too, it's going to take place in the first half of my semester (my semester starts in May) so I'll be able to hopefully whip up something good for it with the 2-week deadline ^^
As always from Kevin, a very colorful game with flashy visuals and vibrant portrait !
Concept wise, a very fun idea ! A matchmaking session in a dream
Visuals are quite nice and polished for a game jam project
I aware that the music is still a wip so I don't have much to say, only that the combinaison of the two themes is a clever choice :)
Quite challenging if you're new to danmaku otherwise it's managable, you get plenty of lives and bombs to experience the game till the end without getting a game over
Overall a great entry that I hope more people will get to try !
I highly suggest you go check Kevin's other scripts as well ^^
Thank you very much for the kind words Sephi!
I'm glad my colourful style is transferring well into my games' presentation. Like I mentioned, I'll be working on a post-jam update with much more polished music and visuals, so I hope to gain your support then as well!
The game Sephi worked on (Touhoumerun Derby) is also a short but very fun game also accompanied by her bright artwork :D I do ask you to check it and her other artworks out!!!!
The character portraits are well made and the bullet patterns have a good balance of being complex and being fun to play and reasonable to dodge. I really liked all of the patterns in this game. The music wasn't that exciting for a boss fight though. The story also ends quite fast but maybe you ran out of time or there is a TLB I am missing.
Thank you for playing! I’m glad you enjoyed it.
The music and latter part of the story was made last minute which is why they weren’t that polished, haha. I hope to get out a post-jam update soon!