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(+1)

It's interesting! The french keyboard layout definitely threw me off, but I got used to it after a little bit (since you mostly just need forward and back with a mouse). I also had a mysterious crash at some point which I don't know why.

I think I inherently enjoying 3D flying in games, so I enjoyed the feeling of playing this and just moving around, even though it's a little closer to a noclip mode than full on flight.

The main thing I think was that the combat wasn't super great feeling. I think there's a few things here: enemies don't have great hitreacts, so I couldn't tell if I was doing damage; it's difficult in 3D space to see how far ahead my hitbox is for light or heavy attacks, and there was no ranged option at all. Enemies have seemingly near instant hitscan projectiles - well, it's not instant else you would die in seconds, but it's close - and they all shoot with the same fairly repetitive timing. That said, when my heavy attack accidentally smacked a building and it exploded I cackled a bit; that was fun.

I really liked the idea of a magical girl just summoning massive tentacles for all her attacks and abilities. The special being a bunch of tentacles that envelop foes was a fun surprise, but given they still attacked anyway (and it wasn't like they moved around much) it didn't actually seem very useful.

ooh, thanks for this feedback.

How do you think the flight could be made more flight-like? Less acceleration and more inertia?

For the combat, I get from other feedback that I really need to increase the hit reaction of the enemy and make the windup of their attack longer. I didn't think of putting a ranged attack for now, but I think that's a good idea and could replace the basic attack, since I get the impression a lot of my bugs come from it. Tho I'd have to find something in the theme of the MG.

(+1)

It's a bit difficult cos when i think of flight I usually think planes rather than people, but if you look at Weckar's entry for the last magical girl game jam, I feel like they had some good ideas. In general noclip flight feels like 'normal wasd but no gravity', whereas I think yeah, flight-feeling flight has like, a sense of inertia or drift, accel/deceleration, trailing animation stuff - a real sense of physics to it.