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ooh, thanks for this feedback.

How do you think the flight could be made more flight-like? Less acceleration and more inertia?

For the combat, I get from other feedback that I really need to increase the hit reaction of the enemy and make the windup of their attack longer. I didn't think of putting a ranged attack for now, but I think that's a good idea and could replace the basic attack, since I get the impression a lot of my bugs come from it. Tho I'd have to find something in the theme of the MG.

(+1)

It's a bit difficult cos when i think of flight I usually think planes rather than people, but if you look at Weckar's entry for the last magical girl game jam, I feel like they had some good ideas. In general noclip flight feels like 'normal wasd but no gravity', whereas I think yeah, flight-feeling flight has like, a sense of inertia or drift, accel/deceleration, trailing animation stuff - a real sense of physics to it.