Wasn't a big fan of the art/animations, especially the characters. The game seemed a little focused on the cloning mechanic and the breathing was more of an afterthought. These are just my opinions though, alot of what was achieved was impressive from a mechanical standpoint.
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Starwind Shrine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (how well does the game fit the challenge theme?) | #8 | 3.537 | 3.537 |
Overall | #8 | 3.337 | 3.337 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #13 | 3.610 | 3.610 |
Implementation (rate the game's overall stability and functionality) | #16 | 3.390 | 3.390 |
Creativity (how unique or innovative was this experience?) | #17 | 3.171 | 3.171 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #26 | 2.976 | 2.976 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
rubic, shycryptid, keestak, cameracore, kavol
Team Name
Team Starwind
How does your game fit the theme?
The player character can push and pull objects around the world entirely with their breath! In fact, take a breath deep enough, and you may find you have certain powers beyond that...
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