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The Breaths Of Vision's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Implementation (rate the game's overall stability and functionality) | #71 | 2.933 | 2.933 |
Creativity (how unique or innovative was this experience?) | #101 | 2.500 | 2.500 |
Theme (how well does the game fit the challenge theme?) | #102 | 2.600 | 2.600 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #116 | 2.333 | 2.333 |
Overall | #126 | 2.447 | 2.447 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #209 | 1.867 | 1.867 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
Gameloperr
How does your game fit the theme?
Take Breaths To See - The Deeper you breathe, The more you see.
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Comments
I love your personality as a designer :') thanks for sharing it through this game. Maybe once I get better at art we could work on something together :O
Yes! This is game is a fantastic example of how from simple assets you can still build a great experience! Got a slight scare when heard the foot step first time, and thought something started walking near me. Levels were just challenging enough for me, and I really enjoyed the messages left all around the game. For some reason switching the light on was a funny turn of events for me :D Great job!
Hey, Thanks for the feedback, Glad you enjoyed the experience the way it was meant to be :D
I like how the game toys with the 4th wall. Also, hyperventilating is OP
๐๐๐๐ SPOILER ALERT: hyperventilating is the 'Hack'.
Thanks for the experience, was fun =)
Thank you! ๐
quite interesting experience, I was able to "miss" level 5 :D Nice work with the shaders! red eyes got me scared! Pretty good job overall, only jumping felt janky. Very creative.
It's great to hear that you were able to enjoy the game! :D Thank you for your kind words!
This game has a clear Stanley Parable/Beginners Guide vibes. I think with some polishing, additional narrative, and the right angle (explaining what this game is and what it isn't to the players) it could become a hit in certain circles of gamers :)
YES! It does. That was sort of the thought process behind the making of this game. Thank you for your kind words!
Quite tricky to rate this as the instructions state that there is a hack and a gimmick for this game. So I guess I have found it and exploited the game, but that [SPOILER WARNING] basically removed the connection to the theme from the game.
Hey, Thanks for the feedback. I understand where you're coming from because my first feedback for this game was that I wasn't able to communicate what exactly the game was about to the players & had to make some changes.
To give a better understanding of the game, let's look at it as a whole with the hack/gimmick/easter egg. The game when 'hacked' is taken to the extreme, to the point that the game's identity is in question. (which you did very rightly). There is a very very less chance that any other game in this jam would be doing something like this. I hope to play the games in the following days & find out.
The game isn't really 'hacked' if the game was still playing & following it's core principles would it?
But anyways thanks for leaving the comment & I hope I was able to better communicate what the game is about here! :D