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Merekht

23
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1
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11
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A member registered Aug 30, 2022 · View creator page →

Creator of

Recent community posts

Great tutorial! Thanks a lot for making these!

Thanks a lot for your kind words!

Thanks a lot, man! I’m adding new characters and work on juicing the environment so it’s going to be even better! 

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Thanks a lot! I work on new characters and challenges and I hope you'll revisit once I release updates in a month or so, to check it out then :)

Thanks a lot, man! Thanks for your track it made the mood!

Thanks, man!

I never played  Bubble Bobble. I'll check it out. Thanks for the advice and valuable feedback :)

Thanks for the feedback on the controls. I changed the control schema couple times during the jam and there's a commented out code for the WASD/Gamepad :)
This will be added in the next version. 

As for the speed of the bubble I actually wonder what would people prefer:

a) movement speed depends on the size of the bubble.

b) movement can be speeded up by player (maybe additional control or mechanic similar to angry birds)

c)   movement should be natural unless affected by the environment (e.g. wind).

I would really appreciate your thoughts on this.

An interesting puzzle. I would say it's relaxing but the blue ghosts drove me crazy (maybe not my genre :) ) Good game!

Good puzzler. Made it to lvl 12 and got stuck in the textures underwater all the time. However this is jam, so its okay :) Loved the Lvl design - Great Work!

With enough polishing and a decent number of levels this could be a good time killer type of game :) 

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This game has a clear Stanley Parable/Beginners Guide  vibes. I think with some polishing, additional narrative, and the right angle (explaining what this game is and what it isn't to the players) it could become a hit in certain circles of gamers :)

Thanks. Feel free to follow for updates :)

I must say, this is a very qualitative game that was hard to let go. Reminded me Osmos. I thought for some time that the stars are bonuses. How wrong I was :) 
Great work! 

Great game. The sequence really sets the mood :) 

The minigames need some polishing but the idea behind them is clear and fits the vibe. I never (absolutely never) could avoid the souls of offended janitors. Not sure if that's by design, but inevitability of a collision made me depressed on some occasions and I chose to face them directly.

The artstyle is great. 

Definitely recommend to anyone who loves retro games.

Thanks for the feedback! You are right it does remind the Pikmin although I didn't know about that game until somebody mentioned Pikmin on Discord after I showed the prototype . I really liked the gameplay there so I "borrowed" the aiming system :) 

Pyotsyks are the creatures I thought of  couple years ago as a fairytale :) A silly creatures of nature who do their chaotic stuff and make the nature processes 'tick'. I remember my wife told me that I should turn these tales into a game, so here we are :)

As for the multiplayer - yes, I planned for it (I thought of a peaceful MOBA at first). The scope was too big for me, so I ditched the idea and moved on with single player adventure. 

I do plan to add the co-op in future though. Maybe will add some competitive minigames like in It Takes Two or Mario Party. 

Thank you! I had to cut some features during the last two days of the jam as I was not able to balance them out. The air flows, Pyotsyks (little cubes) that bonus player's abilities, better obstacles and soo much more features were left out, but I already work on a plan to introduce it in new build (probably will share it after the jam voting though :) )

Thank you so much for your kind words.  I plan to continue development of the idea, and such comments inspire me even more!

Thanks for the feedback. I will reiterate on the gameplay mechanics and level design in future. 

Thanks a lot glad you enjoyed it.

thanks a lot for looking into this. I will patiently wait for review then and hope that it doesn’t affect my submission to jam. Have a good day!

Understood. I already did. thank you, will wait for reply from them.

Hello

I would like to apologize upfront if this violates the "No discussion of account restrictions, bans, etc." rule. This is not a discussion, but rather a query to figure out the solution as I was not notified of this and don't know the right 'next steps'. 

I participated in Epic Mega Jam 2022, and created a new account to submit my game.

Now people in the community point out that they receive this message when they try to download the game from my page https://merekht.itch.io/the-tree-rhythmers

image.png 

 I'm not sure what triggered the system (maybe me posting the game builds every hour before the deadline), but there's nothing in these archives except for the game binaries.

Is there a way (a procedure or something) to prove it and lift this quarantine state. I am concerned that it will affect my participation in the jam and will prevent people from enjoying the game.

I would really like people to enjoy the game and provide the critique if they didn't, but most of them will most probably simply ignore it due to this "quarantine" status. 

Thanks in advance for your assistance.

Thanks. Glad you enjoyed it