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Muulk

141
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A member registered Mar 29, 2022 · View creator page →

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Recent community posts

Thanks for playing and the feedback! The sprint is actually not supposed to be in this build, I only had it in for debugging purposes so woops! I wonder if it's worth keeping in but making some modifications like having a sprint meter and reducing the speed like you said. I'll have a playtest with it and maybe design some levels around it.

Great aesthetic and vibe! The visuals make it a little hard to navigate though, but the invisible walls are a really cool effect.

Really well polished and fun gameplay. It does get too easy once you realise that you can just spam click and the reload time is short enough that you don't need to worry about matching the colours. I think either the hold to shoot needs to be longer, or the reload time. Very fun though!

Very fun, I'd love to see this one developed further. Only feedback I have is that the hearts don't seem to match the actual health, but I may be interpreting them wrong.

Art and animations are great! With some more juice it would really pop. My only feedback is that you can health before the song starts if you're pressing the buttons which can be frustrating as I thought I'd have to press a button to trigger the song start.

Very challenging! Enjoyed the concept a lot, I think it'd do well on mobile.

Really enjoyed this one. Felt challenging but fair. I think all that needs changing is the UI font so it's more legible!

Thanks!

Really glad you enjoyed it. Thank you for playing!

Thanks for playing!

Thanks for playing! I saw your submission and was glad to see we went for approaches to a similar concept. Can't wait to play yours!

I liked it! It was well presented and felt pretty polished (ignoring the shadows which aren't your fault, WebGL is a real pain). Controlling the breathing felt really good. Good work!

This concept should 100% be turned into a full game. I really like the idea a lot, and I think it could be expanded into something great. At the moment, I think the wolves should move a little quicker, or the map be made a little smaller as it takes a long time to get around, especially when you have to individually assign wolves to different parts of the map. Like you described, this game is really, really difficult from the get go. I think making it easier for the first few levels will make it a lot more accessible and fun. Great work, hope to see this fully fleshed out as a paid product one day!

I liked the sokoban puzzle concept! The animations get stuck in certain states a bit, and the shifting camera angles along with the wavy water effect makes it really difficult to see whats going on sometimes. I'd stick with one camera angle for each level, and remove the wavy effect when looking from a top down perspective. With some more time to tweak the lighting and bring in some custom UI, it would look really good!

Thanks for the heads up, we'll make sure to fix that for the next build!

Thanks for playing! Glad you enjoyed it. I think in a future build I might outline the crates to help them stand out a bit. 

I liked the idea a lot, but the movement could be a little faster along with the text scrolling. The bubbles didn't do anything, but I saw you explained why in your other post. Definitely continue with this, it'd make a great cute adventure game.

Thanks for playing! I'm glad you enjoyed the VFX for the water spray. Out of curiosity, where did you manage to get out of bounds? Wish I could have put in more feedback to make it juicier, but unfortunately ran out of time :(

I prototyped with moving and shooting at the same time but it felt too easy. Maybe in future builds we'll create some puzzles that feature moving and shooting together!

Glad you enjoyed it, thanks for playing!

Thanks for playing! Out of curiosity, which browser do you use? I tested on a few so was wondering which one I could improve on for future builds.

Thanks so much for playing!

I really enjoyed the movement in this one, it felt really tight. I used a mouse and turning and boosting with it felt really smooth. The crabs are crazy hard, and they like to stack up which makes moving around the quite difficult. The cutscene at the beginning was cool too. Great work!

The concept is very unique and interesting, but the controls and readability of the game need more work to make the concept shine. You should definitely stick with this idea and polish it further, I'd love to see it full fleshed out!

Really liked the art and the concept, I had fun playing the levels. The movement style didn't match the type of game it was. Free based movement or instant snapping would have made it feel a lot tighter. Great work, fun game!

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Animations and art direction was really nice, they looked great! I liked the minigames as a concept, but they were a little confusing to get working. The platforming controls could be a little tighter, as of right now the character movement is a little clunky. Great work on it, would love to see more, maybe with more minigames and less platforming to sell it's uniqueness!

Love the art style, it feels really cohesive and works really, really well. Gameplay was tight, liked the sound direction as well. Great work!

I liked how it tied into the theme. The hitboxes for some of the attacks felt a little loose, and occasionally if I attacked too fast I'd get stuck. The map felt like it needed a few more props in it to fill it out, but I liked the size. Good work!

I really liked the aesthetic and it was cute. The UI was overlayed a lot of the screen and would jump in front a lot which made it more difficult to play though!

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Really well polished. Love the concept and felt good to play. The dialogue and characters were cute, everything just meshed really well together. Could definitely see this as a full game! Going to come back and rate it once I get through the queue!

Enjoyed this a lot. Love the models and art direction, and the concept for the puzzles. Switching between the ghost state and the regular state was fun. The movement controls could use a little tweaking to make them feel a bit better, but as this is a pretty slow paced puzzle game it doesn't take away from the experience.

Glad you enjoyed it, thanks for playing!

Thank you! 

Really glad you enjoyed it!

Thank you for playing and I’m glad you enjoyed it! I was going for silly :)

Really glad you enjoyed it!

Thank you!