I like the minimalistic style with character still having realistic animations. As an experience though I was quite lost. The blue orbs were unclear was I suppose to collect them or fight them. Attack also felt a bit un-responsive. I think there is a good base here for a cool exploration game, but needs some tweaks to the controls and more guidance for the player. Good job!
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Oxygen's Edge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (how well does the game fit the challenge theme?) | #102 | 2.600 | 2.600 |
Creativity (how unique or innovative was this experience?) | #125 | 2.311 | 2.311 |
Overall | #164 | 2.218 | 2.218 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #169 | 2.178 | 2.178 |
Implementation (rate the game's overall stability and functionality) | #184 | 2.111 | 2.111 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #186 | 1.889 | 1.889 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
@gordienkogames
Team Name
GordienkoGames
How does your game fit the theme?
The player takes on the role of a character trying to survive on a planet with a shrinking oxygen zone. The objective is to gather ingredients to craft weapons and oxygen while avoiding danger. The game emphasizes the importance of resource management and strategic thinking in a race against time for survival.
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