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Alcazar drift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (how well does the game fit the challenge theme?) | #201 | 1.884 | 1.884 |
Creativity (how unique or innovative was this experience?) | #202 | 1.837 | 1.837 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #208 | 1.674 | 1.674 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #210 | 1.860 | 1.860 |
Overall | #214 | 1.809 | 1.809 |
Implementation (rate the game's overall stability and functionality) | #215 | 1.791 | 1.791 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
kasunjkd payback96 ryan-fernando
Team Name
Zetroc
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Comments
inversion movement(
Good job on finishing a game for a jam.
Some honest feedback about it.
First of all, the controls are bad. It's hard to understand where forward, especially when the camera rotates. This makes the the gameplay experience really bad.
The theme fit doesn't really come out in the game. Yeah it's drowning, but this drowning mechanic could be replaced or taken away and the game wouldn't change. Also, the problem with the mechanic is that having a time limit means that the levels are designed around that time limit. Meaning that it's not really a challenge because you have to make sure the player can finish the levels. This could be fixed with a longer time limit and adding challenges into the levels. This way the player has a time limit on getting past these challenges.
yeah i was stuck with grid movement and collision issues for days. lost so much time because of it. in the end just added normal movement because we were so eager to put something up. Thank you so much for the feed back , much appreciated :)
Good job for the submission! Had a pleasure to play this on a video, https://www.youtube.com/watch?v=m6J9tShhlYo
wow , thank you so much for the feedback :)
First & Foremost not really sure how this fits the theme. If it does so by 'taking a deep breath' you can survive underwater but still not sure if that is even shown in the game. The wavy effect & controls not changing on camera were two big things that really hindered my experience.
Game was definitely made in less than 2-3 Days, I think it has potential that if it was made in a week or more it would be a great little game.
Thank you so much for the feedback
Cute game, fun concept, and good art! I like it :)
Thank you so much
I liked the sokoban puzzle concept! The animations get stuck in certain states a bit, and the shifting camera angles along with the wavy water effect makes it really difficult to see whats going on sometimes. I'd stick with one camera angle for each level, and remove the wavy effect when looking from a top down perspective. With some more time to tweak the lighting and bring in some custom UI, it would look really good!
yes ive been dealing with some issues in scripts itself, did not have much time as this was our first jam to work on. but looking forward to fix them and clean them more. thank you for your feedback :)