Yes! Finaly got to this entry. My high-score was 86! The tutorial was already quite challenging, but it felt really satisfying to combo with the grappling hook. One suggestion I have is to make the grappling hook a bit longer. Also, since my mouse is usually pointing in the direction I want to go, it might be helpful if the air burst could push the player towards the direction of the mouse. These are just suggestions however. Overall, the game loop and feel were really great. Good job!
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Belt Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay (how good was the user experience, game design, narrative, etc?) | #44 | 2.761 | 2.761 |
Creativity (how unique or innovative was this experience?) | #45 | 2.826 | 2.826 |
Overall | #65 | 2.765 | 2.765 |
Implementation (rate the game's overall stability and functionality) | #70 | 2.935 | 2.935 |
Theme (how well does the game fit the challenge theme?) | #88 | 2.696 | 2.696 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #117 | 2.609 | 2.609 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
BangTheWall, Artemetto
How does your game fit the theme?
The game features a mechanic where the player needs to use a resource that prevents them from suffocating for movement as well.
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