I loved to game. For having only a short period of time, it was amazing. The puzzles were hard but not too hard. The art was amazing overall it was a 9/10 game.
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[ENG] TICK: a deep breath's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity (how unique or innovative was this experience?) | #8 | 3.349 | 3.349 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #8 | 3.721 | 3.721 |
Overall | #21 | 3.126 | 3.126 |
Theme (how well does the game fit the challenge theme?) | #25 | 3.256 | 3.256 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #69 | 2.581 | 2.581 |
Implementation (rate the game's overall stability and functionality) | #98 | 2.721 | 2.721 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
igrok10 Peregon HoneyBoy Kolijoker AlekseiZlotnikov
Team Name
Tick Team
How does your game fit the theme?
Breath is it's main game mechanic!
Comments
Cool unique visual style! Really appreciative that the game remembered my progress! I think there was one bug where I got the character walk to the sky, but it didn't really break the game. Few times I got stuck, but eventually figured my way forward trying everything everywhere :D I guess most un-intuitive thing for me was that I needed to execute the jump to get to some places (boat)
Anyways really well done!
Cute art and music, but the tutorial was too easy to miss (Didn't realise I could click the signs for better explanations)
I got to be honest, it's not my type of game. Not a fan of point and clicks, and this one didn't feel responsive and was mostly me just randomly guessing things. I felt like I just randomly found solutions to some of the puzzles.
Art is interesting, but once again I don't enjoy it. It's not my cup of tea.
It was interesting how you used the breath mechanic for multiple solutions, would have liked to see that more.
But I have to give you credit that the game does feel quite polished and complete. Good job on that. Quite a lot of work in here!
I've loved the art and animations! Impressive entry for a game jam. Not super easy to understand what is interactive in each level so it's easy to get stuck missing something. Overall great job!
A very unique art style, found the controls a bit hard for myself, Overall a cute game, cards art was also nice :)
I love the artstyle and the moments that are happening here :D!! Sadly I got stuck in one of the screens at the end so I couldn't finish the game. My feedback would be to make the controls a bit more intuitive because sometimes I didn't know when or where to click to advance. Otherwise great job :)!
Thanks for the feedback. We didn't leave much time for tests. We made a mistake and you can get stuck on the third map, but on the last fourth or waterfall we did not encounter problems:/
Three people worked on the art style. The head artist, the game designer (aka art director), and the animator (this was his first experience)
Really adorable aesthetic! The gameplay is nice and simple and the puzzles are cute and fun to solve. Great work!
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Amazing art style, interesting gameplay and a good implementation of the theme. Not much to complain about here, great job!
The art, animation and overall atmosphere looks like children's book, very lovely.
The music fits the game very well.
The mechanics take a bit of time to get the hang of it, but once you understood, it gets a lot easier.
The puzzles are well thought, didn't feel repetitive at any moment.
Perfect use of the jam theme.
The first mouse instruction seems like it's telling you to right click instead of left click to inhale, I got a bit confused at that part, took me some time to figure out.
There was a missing sprite in the snake level, it might soft lock people that don't read your warning, but you are already aware of it (hence the warning).
Overall it was a great submission, congrats to the team!
O wow, this is amazing. Nice Art, story, and gameplay. This looks like a complete game rather than a jam game, you guys did an amazing job.
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