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A jam entry

Sploosh!View game page »

lowrezjam 2016 entry - seek underwater treasure!
Submitted by Arcade Badgers (@ArcadeBadgers) with 2 days, 10 hours before the deadline

Results

CriteriaRankScore*Raw score
Aesthetic (sound and visual)#294.2224.222
64x64 Authenticity (was it truly lowrez?)#754.6674.667
Overall#1003.6673.667
Overall Enjoyment#1083.2223.222
Game Feel (playability and control)#2262.5562.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Comments

... you know, I never thought of that.. adding a little crosshair or something for the direction... while I did try and make the diver's head indicate where you were going, it's not overly obvious.

Delca (View their submission) · 223 days ago

While I really liked the game's sprites, soudns and general feel, I could not get used to the controls at all :( Maybe indicating the current direction with a pixel/light circling around the player would have made it more easy to use.

I liked the look of that, great titles, nice in game, and I enjoyed dragging up piles of gold ^__^

There's definitely something off about the controls though, I just never quite got the hang of them. Even after a few minutes the little guy would still not quite do what I thought I was telling him to.

Thank you :)

In regards to the controls, I think perhaps if I actually rotated the character with where you were heading, it'd make a bit more sense and people would've figured it out better... but I couldn't get that to look good within the limitations ( of both the resolution and my art skills! )

Jupiter_Hadley · 224 days ago

It took me a bit to get use to the controls, but once I did I really enjoyed the game :) I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)

I like the concept and the art, but I didnt get the controls at first. After a while i got more used to it. Overall I think it's a good game, and it seems very 64x64 Authentic!

Yea, I struggled with what to do with the controls, to be fair... having it just 8-way directional seemed far too easy, and while the tappy-rotational ones I implemented is a bit weird, it does feel better after playing for a bit.. certainly makes you a bit more careful than just ramming into something as it can (quite rightly, I suppose) cause a problem to turn around!

I like the color scheme and graphics! Very nice old school feel, I struggled with the controls quite a bit but, started to get the hang of it at the end. Nice job!

Windows Download version is still available, at the bottom of the page.

@misato - yea I was aiming for a Gameboy-like aesthetic as I thought that would fit the low resolution well, and also force me not to make things overly complicated for my low art skill! I did break it slightly with the bubble particles, which do alpha, as without the alpha they looked quite bobbins...

Should have a web version playable on the page now!

Not sure why the timer is offset from the right slightly but, didn't want to do too much more than just export directly.. not sure why I didn't do it in the first place - I blame lack of sleep and not paying attention.. ho hum!

misato (View their submission) · 226 days ago

Looking at the screenshots it looks very cool. I like that you chose to have 4 color palette that looks like the old gameboy :) Looking forward to that web version if you do it, since I don't have windows to try it.

Good point.. I'll see about getting a web version sorted tonight! Bit late in the day for it, but if it helps people to play it, it's all good :)

This look pretty cool, too bad no web version so I can give it a try as well :-)

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