... you know, I never thought of that.. adding a little crosshair or something for the direction... while I did try and make the diver's head indicate where you were going, it's not overly obvious.
Play game
Sploosh!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetic (sound and visual) | #29 | 4.222 | 4.222 |
64x64 Authenticity (was it truly lowrez?) | #75 | 4.667 | 4.667 |
Overall | #100 | 3.667 | 3.667 |
Overall Enjoyment | #108 | 3.222 | 3.222 |
Game Feel (playability and control) | #226 | 2.556 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
While I really liked the game's sprites, soudns and general feel, I could not get used to the controls at all :( Maybe indicating the current direction with a pixel/light circling around the player would have made it more easy to use.
I liked the look of that, great titles, nice in game, and I enjoyed dragging up piles of gold ^__^
There's definitely something off about the controls though, I just never quite got the hang of them. Even after a few minutes the little guy would still not quite do what I thought I was telling him to.
I like the concept and the art, but I didnt get the controls at first. After a while i got more used to it. Overall I think it's a good game, and it seems very 64x64 Authentic!
Yea, I struggled with what to do with the controls, to be fair... having it just 8-way directional seemed far too easy, and while the tappy-rotational ones I implemented is a bit weird, it does feel better after playing for a bit.. certainly makes you a bit more careful than just ramming into something as it can (quite rightly, I suppose) cause a problem to turn around!
I like the color scheme and graphics! Very nice old school feel, I struggled with the controls quite a bit but, started to get the hang of it at the end. Nice job!
Windows Download version is still available, at the bottom of the page.
@misato - yea I was aiming for a Gameboy-like aesthetic as I thought that would fit the low resolution well, and also force me not to make things overly complicated for my low art skill! I did break it slightly with the bubble particles, which do alpha, as without the alpha they looked quite bobbins...
Looking at the screenshots it looks very cool. I like that you chose to have 4 color palette that looks like the old gameboy :) Looking forward to that web version if you do it, since I don't have windows to try it.
This look pretty cool, too bad no web version so I can give it a try as well :-)
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