Nice game. The sound effects were satisfying and the animations were smooth, especially the dodge animation, would've loved to see a skeleton archer or any ranged enemy but I don't blame you for not adding one when you only had a few days left to make this game. Nice work.
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Skeleton Forest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #44 | 3.947 | 3.947 |
Gameplay | #56 | 3.737 | 3.737 |
Overall | #81 | 3.921 | 3.921 |
Authenticity (use of resolution) | #130 | 4.474 | 4.474 |
Graphics | #143 | 3.526 | 3.526 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I was the only memeber. I did the sprites, programming and design
Was the resolution a challenge?
I took me I while to get comfortable animating very small sprites
Comments
Very pleasant beat'em up. Very cool enemies design and overall animation.
Great job!
Love the dodge roll, both the mechanic and the animation. The combat in general is fun, and the enemy variety kept it interesting. I really enjoyed baiting out the spear charge and then iframing through to attack from behind. It definitely got a bit hectic at the end there!
Nice entry!
Short but well made and really fun to play, great work!
Fun melee expirence, the gameplay was really good i would ton down the effects from hits because i didnt see some skeleton animation between the yellow flashes.
Nice gameplay, I didn't use the roll too much but getting a temporary risky power boost was really fun (and also a really nice way to handle life generation). Character graphics were very nicely animated, and the music was a very nice addition too.
Hitting the enemies is so satisfying. The sfx and and hit effect feels great! Awesome game!
Fun beat 'em up with a very cool music. I think I remember you from somewhere, a witch game IIRC? The metroidvania one?
I like the spell mechanics and the overall feeling of the game, and the different enemies. Good job on this one!
Pretty nice feeling beat 'em up for the low resolution. The last fight was a little cluttered with so many skeletons on top of each other though. Nice job on all the animations, very clear and easy to tell what's going on.
Awesome game for having to change gears in the middle of the jam! I did my submission in Unity too and getting the pixels to all behave while the camera is moving took up the entire first two days of the jam for me. I noticed some of the same jittering in this when the camera was moving along the path.
I was able to finally smooth things out by updating the camera in LateUpdate to an "appropriate position" (the player position for my submission), and by calculating the "appropriate position" by multiplying the x and y by the pixels per Unity unit, rounding that to the nearest int, then dividing by the pixels per Unity unit.
Otherwise, it was very seemless! Great work!
Yea I came across the Pixel Perfect Camera Component like 50 times when trying to figure it out, but found it didn't completely resolve the issue. Even with that, when game objects AND the camera are moving, there's some timing issue that causes one to update and render just before the other making things appear to jitter back and forth as they move.
With your game I barely noticed, and only did so during the moving between sections. In mine, it was nauseating so I had to get it fixed.
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