movement felt a bit floaty, but otherwise a nice little demo. keep working on it!
Play Game Jam Submission
Cairn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #191 | 2.939 | 3.000 |
Authenticity (use of resolution) | #211 | 4.082 | 4.167 |
Overall | #254 | 2.858 | 2.917 |
Gameplay | #300 | 2.041 | 2.083 |
Graphics | #303 | 2.368 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me having a learning experience with pixel art!
Was the resolution a challenge?
Absolutely! Unity's physics and camera did not play nicely with the giant pixels so I had to create a system to update objects' models separately from their physical representation and update the camera at the end of each frame according to the resolution.
What did you learn?
I learned a ton about Unity, pixel art, and the amount of work and asset creation that goes into even a simple pixel art game!
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