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A jam submission

StarShooter AlphaView game page

A low-res, space-shooting arcade experience!
Submitted by Semudara — 5 hours, 10 minutes before the deadline
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StarShooter Alpha's itch.io page

Results

CriteriaRankScore*Raw Score
Authenticity (use of resolution)#1684.3494.636
Audio#1713.1553.364
Overall#1793.3903.614
Graphics#1983.1553.364
Gameplay#2022.9003.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
I did not! I just worked solo on this one.

Was the resolution a challenge?
It was a novel challenge, but I enjoyed it! The trickiest thing was just figuring out how to avoid any subpixel stuff.

What did you learn?
Making a game with such a little resolution, with such strict artistic limitations, was a cool experience! I'm really glad I tried it. I decided to just embrace it and go with a 1-bit look, too. Mainly what I learned was some project management stuff.... never leave the exporting and polishing process to the last day, y'know? xD

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Comments

Submitted(+1)

Fun for a bit but it honestly left me wanting for more action or variation to the gameplay. It is good that you actually got it finished either way! Good job.

Submitted(+1)

Cool game! As others have said it's slightly hard to make small movements, but aside from that it felt really smooth. Nice job!

Submitted(+1)

Fun game and I like the art style, I would slow the players movement down a tiny bit though.

HostSubmitted(+1)

Very nice little game. I did struggle with moving a bit, it'd overshoot where I wanted to be a lot.

Submitted(+1)

I really enjoyed playing this, sometimes a simple idea is enough! Perhaps being able to regain hearts would be nice so you can play endlessly but it doesn't really need anything.

Submitted(+1)

Fun arcade game to pass the time.
Aside from utilizing only 2 colours, I really enjoyed the colour scheme and art style.

Submitted (1 edit) (+1)

Congrats on finishing the game jam! I sometimes had trouble getting the ship to line up exactly where I want - I would unintentionally go too high or low and miss the enemy. A little tweaking on the movement could go a long ways. For an extra challenge you could give a penalty for letting too many go past you off the screen. Nice work

Submitted(+1)

I agree some other enemies a power up and a boss definitely \o/
I took your advice and used space bar and I'm claiming the high score if no one else has ^^
 

Developer(+1)

Wow, that's a great score! My highest is 350, so you did very well. \o/

These ideas are definitely making me want to iterate on this game, thank you. :D

Submitted(+1)

A new take on space invaders that is very enjoyable to play. I think it would be nice to have more types of enemies to face.

Developer

Thank you! I agree, some additional enemy types could add a lot. Will certainly be considering that for the future. :D

Developer

Oh, also! I did use one of the themes: You Are The Last Hope. That one is fairly self-explanatory, I guess, given the game's premise.