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Semudara

12
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A member registered Jun 09, 2020 · View creator page →

Creator of

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Yeah, I would love to get a definite answer to this, as well.

I like the almost psychedelic feeling this game has! The physics on the ball do seem a bit wonky; even aside from the obvious glitches and erratic movement sometimes, it never quite moved and bounced the way I would expect it to. My only other issue is that the two options in the menu, Controls and Credits, don't do anything. 

Still, I enjoyed playing it, and I look forward to seeing what you do next!

Wow, that's a great score! My highest is 350, so you did very well. \o/

These ideas are definitely making me want to iterate on this game, thank you. :D

I see that Turtwig. You can't fool me! That's just a Turtwig without the sprout on its head. 

It's a cute game. Could use more polish with some animations and sound, but not bad!

The ground really needs to animate to look like it's moving... but other than that, not bad!

Wow, what an impressive game! Really clever use of the theme, too. The dynamic music and the way the slug starts to white-out are pretty cool. Glad I stuck with it!

I think a small guide to the controls would have been helpful! I initially thought maybe the game wasn't working because I kept trying to click the attack option, or press Spacebar, or Enter, and none of that was working.

Thank you! I agree, some additional enemy types could add a lot. Will certainly be considering that for the future. :D

I don't think you're supposed to charge money for a game jam submission, y'know? I can't play it and give you feedback... xD

I like this game's style (the animations on the player character are fantastic!), but I was disappointed by how abrupt it is when you die and get sent back to the very start. That, combined with how short-range the weapon is, makes this game feel more frustrating than it probably needs to.

Oh, also! I did use one of the themes: You Are The Last Hope. That one is fairly self-explanatory, I guess, given the game's premise.

yeah