Very simple and an original take on bullet hells. Having the ice-cream balls as lives is a nice touch, but generates a few inconsistencies… like firing flavours you don’t have anymonre. Also the firing was a bit strange needing to recharge the 3 shots before firing. Good musing in-game, fits the frantic pace of the game. Overall a very enjoyable game experience. Nice job!
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Dodge the Sun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #100 | 3.500 | 3.500 |
Authenticity (use of resolution) | #118 | 4.500 | 4.500 |
Overall | #127 | 3.708 | 3.708 |
Audio | #134 | 3.389 | 3.389 |
Graphics | #156 | 3.444 | 3.444 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
No, single
Was the resolution a challenge?
This was the first time I used low resolution in Unity. I searched for it on the net and I did some settings by myself.
What did you learn?
I learned Unity's canvas settings to set for low resolution.
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