Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
A jam submission

Bob&DashView game page

Can you win this hard platformer game?
Submitted by Extrordinaire, Osito (@mncarballo) — 1 hour, 5 minutes before the deadline
Add to collection

Play game

Bob&Dash's page


CriteriaRankScore*Raw Score
Authenticity (Use of resolution restriction)#2014.0514.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
We started as a team of 5 people, two designers, two programmers , and a musician. Some members had to leave. So we handled the situation and made use of the available resources. It was a funny experience.

Was the resolution a challenge?
Unity doesn't like working in very low res games with pixel perfect camera. UI - Almost Inexistent

Leave a comment

Log in with to leave a comment.



As others have said.. this game is hard, but I spent some time with it and was able to get around pretty well. Nice work on the graphics for sure!


Gameplay seems solid, interesting to aim with the mouse. Text looks like it's z-fighting in browser. You instantly hit the player with some difficult celeste-esque sequences, without much warmup or tutorials. I would definitely put those after some simpler challenges, remember that your own game is always harder than you think.


I got as far as the "firing with LMB" area. I'm not a fan of hard platformer games so maybe I'm not the target audience, but I think that the difficulty could be toned down a little - I felt that I was fighting against the controls, and not in a predictable or fun way. I liked the graphics and the sounds!


I'm now aware of the awfull difficulty curve I made in this game, I built this game escallating with my own curve(not the best reference), Luckily some people got used to the controls  after few minutes of gameplay, trial and error.

The game is someway beatable.

Thanks for the review. Best regards!


I thought the method for controlling the character was really interesting and I like how it was part of the background to teach you how to play. I didn't get very far as I couldn't figure out how to get past one area, but I really enjoy the idea of the game.


Thanks for the compliments!

The difficulty curve wasn't polished at all. A very difficult (and hard to understand) game for most people.

The background hints were made to mitigate the absent of tutorial levels, many parts require advanced movements to get passed, those moves weren't told in the game, mainly because we had thought someone would reach it out after few minutes of experimentation.

Thanks for the review. Best regards!


Look at my moustache, Extrooordianire!


Cute as hell!