Here is a capture of a large number of games rated on the last day. This game is in the mix.
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Light it up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #140 | 3.515 | 3.515 |
Innovation | #176 | 3.091 | 3.091 |
Game Design | #254 | 2.879 | 2.879 |
Overall | #267 | 2.879 | 2.879 |
Fun | #323 | 2.545 | 2.545 |
Art Direction | #349 | 2.364 | 2.364 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really interesting concept, I just had a hard time figuring out how to complete the puzzles. Needs some tutorial
Nice concept that works well with the theme. From my experience, it's easier to understand how to play a game when it's shown in a tutorial rather than reading text and would really boost the enjoyment factor for me. I got stuck early on but I think it's because the game cube click area is a bit too small. I like the title screen and that you allow the player to select the level they want to start from.
Short and straightforward and fits the theme well. Could make for a decent puzzle game if you pad out the levels, though I don't really feel like there's anything about this I haven't seen before in other games. Props for doing all the work yourself, though. I know how hard that can be.
One thing that stopped me from giving it five stars for gameplay is that selecting the cubes was a bit hit-or-miss, having to wait for them to be selected. I feel as though a bigger selection radius would help since all your cubes are far enough away from one another that there's no risk of selecting the wrong one.
I like the idea, it's neat and different. I can see this as a prototype to something bigger, but for what it is right now, I find the art and theme rather bland and uninteresting. There is also some initial frustration with figuring out the mechanics (the 'how to play' was not very enlightening), which just when I started to "get it", the game is finished and I was like "Aw, I wanted to play more" which was a bit disappointing.
Nice game! It is a little bit finicky to click the cubes correctly, sometimes when I click it doesn't work. I like that you can connect cubes with other cubes, but would love to have some more variety. Good job still!
Cool game! A bit of tutorialization during the levels would really help here. Good work!
Cool game! A bit of tutorialization during the levels would really help here. Good work!
Overall good game. I think the art could be updated and add a little variety between the obstacles i.e. add a circle that acts as a disco ball, mirrors etc... Good job and thank you for sharing.
The levels seems for me to simple, art work not impressed me, maybe cause i am a artist. Other then that, game looks good. Good job.
Thanks, I underestimated the time it takes to actually build level for a puzzle game, so I could just put in a few simple one (the first couple should have been part of an interactive tutorial).
I'm not an artist myself, so modelling and texturing would have taken too much time for a jam. I plan to revamp the game after the voting phase ends.
Good puzzle! Took a bit to finally understand how the puzzle worked even after looking at the description of how to play. Even though the first couple of levels were simple it was easy to get through some of them by just clicking around and accidentally beating them so I think an interactive tutorial could be really helpful to start the game off.
Sad to say, but I didn't get at all how it works the first time, so I brute-forced it to the end. So, then I read tutorial and tried it again, and now, understanding it more, but still not completely:
- First level doesn't really teach me anything, I just left-click and instantly win
- Adding to the first point , it would be nice to see where each cube is pointing before they're properly connected
- I guess that the lines between cubes and walls can't cross, that needs some indication too
- But then again, for the last level solution the lines are crossing, so maybe I'm wrong
- Blue color changes to teal on connection, made me confused as I thought it was some color combination mechanic
Overall, it seems like simple but interesting idea, I just didn't fully understand it.
Thanks for the feedback, this is my first puzzle game, so I had to rush in the end: I had planned to make an interactive tutorial, but I ran out of time and ended hastily writing a how to page.
The blue changing to teal was another rushed decision because dark blue was too dark.
I plan to revamp the game after the jam ends, I had fun working on it and there's a ton of thing I had no time to implement.
its a good puzzle game if u have time to finish it. my suggestion is that 4 direction below cube is the same so player can't know what is the right direction
I think this could be a great game!! But I think it needs a little tutorial or more "step by step" levels, because sometimes I didn't know why I didn't finish the level, as everything seemed connected to me xD.
A lot of potential here! Good job!
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