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Sean Sindahl

15
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5
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A member registered Jun 13, 2020 · View creator page →

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5/5 in all ratings as far as I'm concerned. This feels, sounds and looks like a full release old school Amiga era game which is just pure love. And would you know? The game play is ON POINT! A super fun, dual-control amalgamation of Tetris with Zack McKraken vibes all over the place. This deserves a win.

I want to see this to continue development because I could legit buy and play it as a full game. The art is a bit too much on the simple side and lacking animations, but that's forgivable considering the attention put into the actual game play, which is legit fun and engaging.

Very unique and charming game. The fact alone that it is almost entirely audio themed is rather fascinating (and the music, the sound and voice acting is really quite good).

As for actual game play though it is rather unengaging and more reminiscent of a quick-time event. An enjoyable one though if you just sit back, put on your headphones and chill.

I love this. The art is right up my alley and the dual character control scheme - while challenging AF - makes it feel very fresh and different. This kind of game massages your brain in a manner that I think can actually hone your cerebral lobes and hand-eye coordination.

Wonderful art and a neat spin on what I assumed at first was going to be a rather standard top-down shooter. The zap lines are however rather frustrating to line up, which hurts the fun of the game play feel. Overall though a great little contender.

Admittedly could not quite figure out the actual game play mechanics, but the art is so beautiful I enjoyed just randomly clicking tiles, which is a good tell for a game. The lack of levels is mildly disappointing though, but overall a great entry. Did I mention the art is fantastic? Good.

Thoroughly impressive! Took a minute to figure things out, but once I got it going it was fun as hell. The mechanics are quite unique and intuitive, and sending the poor little lawnmower wibbling and wobbling all over the place by violently twisting the dials was oddly hilarious.

Loved it! Gameplay is intuitive, it's fun and the art is top notch mario'esque pixel art.

The theme is on point and the length of the game vs. matches up nicely. Thoroughly enjoyed it. 

I like the idea, it's neat and different. I can see this as a prototype to something bigger, but for what it is right now, I find the art and theme rather bland and uninteresting. There is also some initial frustration with figuring out the mechanics (the 'how to play' was not very enlightening), which just when I started to "get it", the game is finished and I was like "Aw, I wanted to play more" which was a bit disappointing.

Very interesting concept. Frustratingly hard at first, but got more fun once I overcame the initial hurdle of confusion. Very challenging and a game that actually engages the old grey matter.

Design and innovation is great, but the art and theme is rather boring and visually uninteresting to look at. I would assume the game mechanics and level design took precedence, which is understandable.

Controls has a wonderful feel, the gameplay is engaging, fun and challenging and I absolutely love the art.

Legit fun! Art is great, controls and camera work gels really nicely and the idea of connecting to turrets and then getting mouse aim combat is +1. Can already envision this as a full game that could be massive fun.

Surprisingly fun for what it is. Great art, funky effect overlay. Controls are fine and the game menu built into the phone is genius.

Dope art and fun little concept. Has a weird Borderlands'ish vibe to it. Good stuff man.

Super mellow. Great performance, pleasant colors. All around chill little game.