This is a lot of fun! Easy to understand, cute to look at, the music fits really well, and it works really smoothly! Well done! Also, when you die and it says "death", the voiceover for that just cracks me up for some reason.
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Desynced Katana (Jam+)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #24 | 3.841 | 3.841 |
Innovation | #29 | 3.771 | 3.771 |
Game Design | #29 | 3.834 | 3.834 |
Overall | #40 | 3.699 | 3.699 |
Art Direction | #122 | 3.529 | 3.529 |
Theme | #138 | 3.522 | 3.522 |
Ranked from 157 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Looks and feels great. The textured background is simple but does so much to make the game easier to look at. I found the boss fights and the multiple enemies to be the best encounters and the enemies with lots of health less so. Its been said but I think a parry system or some form of clash system would be interesting! Could see this game being fun even without the shadow so maybe some more ways to use the shadow to "bait" enemies? Anyway; inspiring and well done!
Thank you for the feedbacks and criticisms. This will be really helpful for me. I'm currently thinking of ways to rework the shadow system into a better one. I'll try stuff out and see what I can do. Also, I'm glad that you liked the boss fights and multiple enemies. I intended to make killing them feel extra juicy.
Ok, I'd like to say what everyone has already said. The game is very good in almost every aspect you can think of.
But I can't see the "connection" theme here? Could someone please explain that to me xD
Awesomeeee game! Reminds me of Ghost of Tsushima, Furi, and Sekiro all to some extent.
I think you could take this further using level design, a bigger variety of enemies, and potentially more mechanics for the player unlocked later on like an explicit parry and some kinds of level-based movement mechanics.
Thank you for the feedback!
And I agree, more mechanics later on would probably make the combat feel better and give it more complexity. I'm planning on making this game a long term project of mine, but might publish it in a different name. So for that reason, your ideas are going to be very helpful.
Extremely bad ass visual effect for the fast samurai attack. The animation for the move shadow together with the slow mo. Also love the way when you dispatch an enemy and they pop up into the air like they've been beheaded haha. Very cool.
Loved the idea and the execution especially design wise even more. great game with a good difficulty curve, but I wish I had a mouse to play with instead of a touchpad :p great job on this one!
It's a shame that you had to use a touch pad. :(
Thank you for the kind words! I'm glad the difficulty curve was fine for you. The difficulty design seems to differ from person to person, so I'm still figuring out what I should do. So for that reason, your input about the difficulty will be very helpful.
The game is fun and hooked me in. I found it challenging, which made me want to play more. Final boss was particularly challenging, and not for the faint of heart.
Very addictive game! It was hard at times. but music was calm, so I manage to complete all of the lvls :) (health regen was very useful for me)
Simple game with a clear goal and easy to learn mechanics - great job!
Really interesting game!
I feel like it requires a lot of strategy and that's a huge positive point for me as well as the awesome game difficulty.
I like games like these because they might seem hard at first but in reality you just need to keep playing and improving your skills on it :D I had a lot of fun playing especially after I got the hang of it ^-^
The art is really pretty and the music is amazing too, not to mention the unique take on the theme and concept.
Great work \(^▽^)/
The first boss is a little too difficult for a first boss but great job overall! Love the art and the slowmo!
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