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A jam submission

No Way BackView game page

Dave goes on an Adventure
Submitted by Low Poly Studios — 1 hour, 13 minutes before the deadline
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No Way Back's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#212.8873.333
Fits the Theme#352.6943.111
Gameplay#372.2132.556
Art Style#382.6943.111
Overall#392.6173.022
Creativity#442.5983.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

A really ambitious one! I liked throwing axes, first I thought that I threw the only axe I had so I ran to catch it but it was too fast)) Didn't know what to do at night, because I cant hunt and keep a torch at the same time

Submitted

I really enjoyed this. The voice cues were amazing and the open world exploration opened up the game to more possibilities. I agree that having subgoals could have broken the daunting task, but i know time was limited. Well Done!

Honestly really like this! The modeling is great, the gameplay can feel boring and reputative at times, but it was fun to just run around and explore. Voice lines were excellent. Could do with a tutorial or just a button prompt guide kind a thing. Great entry!

Developer(+1)

Appreciate the feedback, we spent most of our time on getting the base game done, and so we didn't have much time to add spice and more fun things. 

Submitted(+1)

I love the voice acting and intro the cinematic! I like the concept but I think there should be a few easier goals to complete before the entire cabin, seeing the number of required wood felt daunting. Perhaps first building the foundation, then the walls, then the roof, etc. Then the required wood number would seem so much smaller. Otherwise a pleasant experience! Great job!

Developer

Voice man says thanks, and I appreciate the feedback on breaking the goals down into smaller bits, I'll definitely take that to mind for my main project that I've been working on

Submitted(+1)

Cool game. It would have been nice if there were a run button. :)

Developer(+1)

Thanks, we planned on having a movement thing like that, whether it be a sprint or roll, but to save time I think we just upped the base movement.

Submitted

Quide a good start. It could be cool if we are able to know wich weapon is equip with a visual assist. Appart from that i like the 3D models.

Developer

Thanks for the compliments, seeing which weapon is equipped and also expanding on weapons/ inventory would probably have made the game look cooler.

Submitted

Good atmosphere and really funny voice acting. Enjoyed it alot

Developer

Thanks, the sky was from a pack I got on Epic Games, but the voice acting is pure Canadian. From California