This is a pretty cool idea. I like the way it takes something very familiar and changes it just a little but in a way that makes it feel very different. With some more playing around with the controls and adding some elements of difficulty or peril, this could turn out to be heaps of fun.
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BounceOut's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
If 0 is not at all boingy and 5 is extremely boingy, how boingy is this game? | #14 | 3.500 | 3.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Off to a good start but over too quick. Wish it had more levels or challenges.
Neat game! It ends pretty fast, but it's fun to speedrun. My best time was 6 seconds.
This is a fun idea. Similar to Gawain, I found you could clear the bricks pretty easily if you mash jump and go left/right: but that might be something you could lean into if the blocks regenerated over time and at other edges of the game: just a random idea.
I liked this submission. Good job!
So this is an ok start. It is way too easy as is, by mashing spacebar and holding left and right you can just clear the whole level in like 5 seconds.
If you expand this, I would limit the changing of direction somehow. Some ideas:
- A charge up power bar thing, over time the space bar can work again but then once used we have to wait and bounce normally.
- Make it into a normal breakout with the bat at the bottom, but with 1 direction change per bat hit (or even multiple ones if powered up with a pickup like traditional breakout).
- Make the change directions be pickups on the stage, and then allow the player to apply them at will through some kind of card/power selection system. So they become a strategic part of the breakout layout for the stage.
- Allow space bar to change direction, but it always just adds 90 degrees to a diagonally moving ball. So we have to find a "flow" through the levels/screens.
I liked the touch of having the blocks fall down off the stage when hit. A sound effect, or splitting the blocks apart graphically into two or more particles, would add some needed oomph to hitting the blocks.
This is an interesting take on break out that I think has a ton of potential to be developed further. For one thing, given the nature of the ball bouncing, from all the walls, the bricks don’t all have to be at the top: they could be at the bottom and sides too. You could add unbreakable bricks you have to manoeuvre around. And the direction changes could be modelled as cards that you play at the right moment to change direction. Like I said, tons of potential :D
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