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Sproingy Samurai's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
If 0 is not at all boingy and 5 is extremely boingy, how boingy is this game? | #1 | 4.769 | 4.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
About
Battle ninja and other bouncy aggressors!
Comments
Very well done with tons of polish. Think I really needed to grab a mouse instead of using the touch pad, but was able to make it to 14 enemies by pointing the arrow at my starting position and then clicking like crazy.
I had so much fun with this! I was laughing out loud with the boingy chaos and the deadly squeaky characters! The dialogue and the expressions on the sprites had me chuckling too :D
The levelling system is a nice touch, I needed that extra health :p
Beautiful looking game and so well implemented. Great job!
Super booing with lots of attention to detail, like all Xed Industries brand games. The artwork, music, audio and gameplay fit together nicely. I guess more functionality could be drawn out of the bounce (maybe some collectible items or ledges near the top of the screen would encourage more jumping? Something for v2 if there ever is one).
I have to say, this is the sproingyest swordfighting game I've every played! Super satisfying to fight with all the bouncing noises happening, and I loved the camerawork and narrative elements! This game is the complete boingy package!
One thing I noticed is that I had no idea when I was being hit, or by what. With the camera tech already in place, might I suggest some screenshake?
Your shakey-cam is a great idea. I agree that the player is not being well-informed about a relatively significant event: you don't have as many hit points as you used to. I needed another horn sound effect for "ouch."
When I scrawled out what I could do after the base game was done I decided on power-ups instead. :grimace:
I think I said it on your page, but I really liked your submission.
Wow, so much detail in this game. My favorite was the story-line + dialogue mode as I'd love to incorporate that in my games!
You can kind of cheese the game by not jumping at all and just slashing while on the ground. Power ups didn't seem to do much, maybe they're a incomplete feature?
Thanks for your super bouncy game!
Nice game, not sure the powerups are even at all, also not sure why you would bounce rather then just attack. Was fun though. I enjoyed it played till x7 on all of the guys.
Thanks for the submission. Had fun.
“Bouncy Swordfights”
Literally exactly what was promised.
First class production values through and though. I laughed while I chopped up the baddies. Great…. everything
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