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A jam submission

Sproingy SamuraiView game page

Bouncy Swordfights.
Submitted by Xed (@XedIndustries) — 1 day, 11 hours before the deadline
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Sproingy Samurai's itch.io page

Results

CriteriaRankScore*Raw Score
If 0 is not at all boingy and 5 is extremely boingy, how boingy is this game?#14.7694.769

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

About
Battle ninja and other bouncy aggressors!

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Comments

Submitted

오 재밌습니다!!

Developer

플레이해주셔서 감사합니다!

Submitted

Very well done with tons of polish.  Think I really needed to grab a mouse instead of using the touch pad, but was able to make it to 14 enemies by pointing the arrow at my starting position and then clicking like crazy.

Developer (1 edit)

I think 14 is about as high as I got.  Motochaos is the one who's gotten the farthest: I was chatting with them about strategies: "OK: first you go all the way to one side and get them down before the others can get to you..."  14 is outstanding for a touchpad: I don't think I could do that.

Submitted

I had so much fun with this! I was laughing out loud with the boingy chaos and the deadly squeaky characters! The dialogue and the expressions on the sprites had me chuckling too :D 

The levelling system is a nice touch, I needed that extra health :p

Beautiful looking game and so well implemented. Great job!

Developer(+1)

Thanks so much!  I can't claim credit for the squeaky noises: that's on Amir. :D

(+1)

Got to level 18! Suck it! This game is awesome with great sound!

Developer

Wow!  I only got to 13 or 14 in playtesting.  Thanks for playing!

HostSubmitted

Super booing with lots of attention to detail, like all Xed Industries brand games. The artwork, music, audio and gameplay fit together nicely. I guess more functionality could be drawn out of the bounce (maybe some collectible items or ledges near the top of the screen would encourage more jumping? Something for v2 if there ever is one).

Developer(+1)

I really like the collectible items idea.  I think there's going to be a post-jam update: don't think it'll be a giant game update - just some post-jam fun.  Thanks for playing!

HostSubmitted

I look forward to it! Also, the game is super boingy , not super booing as auto-correct keeps insisting.

Submitted(+1)

I have to say, this is the sproingyest swordfighting game I've every played! Super satisfying to fight with all the bouncing noises happening, and I loved the camerawork and narrative elements! This game is the complete boingy package!

One thing I noticed is that I had no idea when I was being hit, or by what. With the camera tech already in place, might I suggest some screenshake?

Developer(+1)

Your shakey-cam is a great idea.  I agree that the player is not being well-informed about a relatively significant event: you don't have as many hit points as you used to.  I needed another horn sound effect for "ouch."  

When I scrawled out what I could do after the base game was done I decided on power-ups instead. :grimace:

I think I said it on  your page, but I really liked your submission.

Jam Host(+1)

I said this on the Discord, but I’ll repeat again here: I love love love the camera work. So good. There’s a lot of attention to detail in general, and I bet you could develop this more. Good job.

Developer

Thanks so much!  I think there's an overall lack of depth in the game to date, but we'll see what we can do. ;)

(Akzidenz and gabemcarvalho have some good low-hanging-fruit suggestions that I think I'm going to do after the jam concludes.)

Submitted(+1)

Wow, so much detail in this game. My favorite was the story-line + dialogue mode as I'd love to incorporate that in my games!

You can kind of cheese the game by not jumping at all and just slashing while on the ground. Power ups didn't seem to do much, maybe they're a incomplete feature?

Thanks for your super bouncy game!

Developer(+1)

I was satisfied overall with the powerups, but you are not the only person who thought they needed some more *unf*.  I'll see if I can some up with some ideas... Thanks for playing!

Submitted(+1)

Nice game, not sure the powerups are even at all, also not sure why you would bounce rather then just attack. Was fun though. I enjoyed it played till x7 on all of the guys.

Thanks for the submission. Had fun.

Developer

I think those are fair critiques.  Appreciate the feedback.  Thanks for playing!

Jam HostSubmitted (1 edit) (+1)

“Bouncy Swordfights”

Literally exactly what was promised.

First class production values through and though. I laughed while I chopped up the baddies. Great…. everything

Developer

Thanks so much!