This is an interesting take on break out that I think has a ton of potential to be developed further. For one thing, given the nature of the ball bouncing, from all the walls, the bricks don’t all have to be at the top: they could be at the bottom and sides too. You could add unbreakable bricks you have to manoeuvre around. And the direction changes could be modelled as cards that you play at the right moment to change direction. Like I said, tons of potential :D