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apemax

35
Posts
6
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9
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A member registered Nov 12, 2016 · View creator page →

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A simple but fun concept. Felt like there wasn't really any chance of success so perhaps might be a little to difficult or maybe add something extra to help, Maybe increase the max number of cultists you can get per go to 2 or 3 after praying. :)

A fun adventure. Great character design and interesting use of 3D environments in a 2D game.

The hitbox collision could be improved I think, Wasn't always clear whether I was going to actually hit the enemy and do damage or not.

Enjoyed it. :)

Certainly a experience, Managed 51 hits and a score of 11881. The voice told me:

"You have bested me in my own domain. I have no more to offer."

A fun take on a fairly traditional game idea. :)

Fun idea. Great sound effects and art style. Didn't really feel the need to pay much attention to the sanity meter, Maybe could do with being a little bit more prominent in some way so the player feels the affect more. :)

Fun little game. Really nice lighting effects and solid controls as well.

Sound effects would certainly help improve things, Falling straight past ladders feels a bit strange to me. Maybe either have the top of them act like solid ground (Then press S/Down key to climb down.) or automatically grab onto them if you fall past one. :)

Alway wondered about those ads.

Nice implementation of the idea, Could perhaps do with a bit of a increase in difficulty. Also performance seems to suffer the more soldiers you have shooting. Nice work. :)

Thanks for the feedback. On the controls side, As your floating around in space I wanted it feel like floating around in space, It also adds to the challenge. On your other two point I agree, Definitely some improvements to be there. :)

Thanks. Yeah a few sound effects and animations for the sprites would definitely improve it.  :)

A solid start to a SHMUP and Interesting bit of backstory as well. Would be interested in seeing this develop further. :)

Fun little game with solid mechanics, Although I lack the skills to do well at these types of games. I can definitely see why you would call it a "Rage" Platformer. :)
 

Fun concept, Enjoyed it. :)

Only minor thing I can think of is perhaps making it just a little easier to tell how much damage your attack will do in some way so you don't end up wasting a attack on a noodle that will die anyway.

Enjoying this one, I feel like more games need dominoes in them after playing this. :)

Thanks. Yeah I was trying to find a sound effect for consuming things but couldn't find the right one in time. Something it definitely could do with though. :)

Thanks. :)

Thanks for the feedback. :)

Thanks. Yes, Was using it to work on mainly the player movement for another similar idea I had but now I a few more ideas on how to improve it further. Will definitely be working more on this one. :)

Thanks, I did actually have that thought myself when making this, Definitely something to work on for sure. :)

Some interesting ideas to think about for sure. Thanks. :)

Thanks. :)

Thanks. :)

Thanks. :)

Yes that is one of the flaws with it, Because I am only always reversing both the x and y movement direction when you click on a sheep it can cause them to get stuck in one corner sometimes. After they stop and start they do start going in a random direction instead of the direction they where going in before but that doesn't entirely fix the problem though. 

Your idea is a interesting one though, will have to think about it some more to see if I can come up with a solution. Thanks. :)

Thanks. :)

Hadn't heard of Sort Y before but yes that would be an improvement. Will certainly look into that. Thanks. :)

Thanks. :)

Thanks, That was part of the inspiration for it actually, Not specific to FPS games but just reaction training in general.

Thanks for playing. :)

Thanks for playing. :)

Thanks for playing. :)

Hey, Thanks, Still working on the building collisions so hopefully they will be added at some point soon. :)

Thanks for the feedback, Yep, Plenty more that can be done to improve for sure. Thanks. :)

Thanks for the feedback, Yep, Definitely needs a bit more of a challenge. Thanks. :)

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Thanks for the feedback, Yeah, Need to work on the difficulty for sure. Thats a pretty quick time. Thanks. :)

Thanks for the feedback, Definitely need to improve the difficulty for sure. Thanks. :)

Thanks for the feedback. Lots of ideas on how to improve it to think about. Thanks. :)

Thanks for the feedback, Some great ideas there, I really like the idea of blocks being at the bottom and sides as well. Thanks. :)

Thanks. Glad you enjoyed it. :)