Thanks! It might be improved with some starter/training levels, maybe? It does feel like a lot to throw at the player.
Xed
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I played through quite a few times, but couldn't get them across all the way.
For me, I think I'd recommend giving the player a safe place to start would be a small improvement that might help mitigate the RNG elements in this.
I also wanted the cars to honk when you were in their headlights. :)
Nice job!
I like the idea for this game. I had to fiddle with my browser scaling to get it to show my back-row.
Beat the computer a few times.
I think some sound effects would be good for "any time a piece is moved," "any time a piece is taken," "any time my king is in check," would add to the experience.
Good entry. Best chess game I've played so far. :)
I had a lot of trouble figuring out how to dodge the bullets. I think some kind of color change to indicate who's shooting would help. I'm not sure if this is what was happening or not, but it seemed like everyone was shooting and there was no real way to get out of the way: at least not using the left/right arrows.
If we reduced the amount of bullets and shrunk the player a little, I think it would help. :)
I really like the idea of a lane-based auto-battler with cards that affect the gameplay.
I mostly died in this - to me it felt like no matter what cards I picked the enemy was almost always gaining ground. For a 20s version, maybe limit the number of lanes or something that lets me feel the impacts of the cards I'm playing.












