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Xed

319
Posts
7
Topics
68
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136
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A member registered Nov 27, 2018 · View creator page →

Creator of

Recent community posts

I like this game idea.  I was able to consistently out-health the opponent, but it felt very RNG dependent to actually win.

Nice job!

I think I played though all of the paths.  Nice game.  I think maybe some click sound effects might be a nice add.

Good work!

When I talked to the other character in the darkness, the game didn't restart and I had to reload.

Nice story and music.  Good work!

It seems like there's a range on the gun: I had to get close to the zombie to damage it.  Also, I was able to get behind the zombie and it just kept going.

This is a fun idea.  Nice effort!

I wanted a one-time dash or something.  It felt like the second time the moon came at me, I didn't  have a tool to get away.

I liked this.  Good SFX, music, and graphics.

I definitely didn't know her. 

Good sound effects, animations, concept, everything really.  Nice work!

This is great.  Music, Art, Coding, Vibes, Jam Theme: nailed it!  55 licks was my highest.

This is fantastic!  Nice job.  I managed to get 2000+, but not able to crack the leaderboard.

I feel your stress.: I added the speed controls when I felt like I didn't have enough time to make decisions.

Thanks for playing!  Hopefully it was eustress and not distress. ;)

Thanks!  It might be improved with some starter/training levels, maybe?  It does feel like a lot to throw at the player.

Thanks for playing!

Thank you!  Sounds like you had some fun.

This was fun.  I liked that the timer starts on the first click.  For some reason, after the screen faded to black, it didn't restart automatically for me.

Nice job!

I played through quite a few times, but couldn't get them across all the way.

For me, I think I'd recommend giving the player a safe place to start would be a small improvement that might help mitigate the RNG elements in this.

I also wanted the cars to honk when you were in their headlights. :)

Nice job!

57 was my highest pek.  Good job!   I feel like a pigeon. :D

Nice work, as always!  I made it onto the leaderboard a few weeks back: but I can't top the scores that are up there now. :)

The game does a good job of luring you back for another play, and another play, and maybe... just one more play.

I'm not great at bullet-hell games, but I managed to squeak out 1900 on a 20s playthrough.

Music, graphics, sfx, and controls are all great.  Nice work!

My high score was 14!  Boop!  Nice work!

This is fun!  Highest score was 18.  Even though you're still trying to do things quickly in this, I felt like it was a little more chill: which was nice.

Good job!

Huzzah!  Took me a few tries, but I got it.  Good job!

PRESSED!  I really like how smooth the room transitions are.  Nice work!  Good job!

This is great!  I'm the only problem with this game.  Good SFX, coding, animations, art: everything.  Great job!

Awesome!  +4 mustache for the win!  I think maybe placing the time remaining at the bottom might be helpful: over the course of a playthrough the player tends to look down to see how much room they have.

SFX, art, coding are all fantastic.  Love it!

I scored 2414!  I think there are a some collisions in the back that aren't working correctly.

I had fun.  Good job!

I think the only thing I wanted, but is not in the spirit of a crisis, was for the timer to start when I pressed the power button.

This is solid: nice work! I averted some crises!

I did not beat your high-score, but I did serve up loads of coffee.  This was fun!

Do NOT put me in a fulfilment center: I am not cut out for this.  This game is a good idea: I need to train up to play it though.  Nice work!

This is a great start to a game.  

I think consider reducing the hitbox size a little and maybe lowering your gravity a little.  

I like the art.

I think this is a good start to a game.  I was able to type at the keyboard, which was neat -- but I was unclear on the objectives.

Thanks so much!

Makes sense!  I just learned a little bit more about PICO-8. :)

I was wondering if I missed a power-up... Thanks!

Thanks!  I appreciate the feedback.  Maybe some kind of level-select or trainer-level might help the player get the feel of the game: instead of throwing them into the deep end.

Thanks for playing!  I hope you had fun.

I already posted once: but this pack is sooo good. I used some more tracks for another gamejam game. Thanks again!

(https://xedindustries.itch.io/gimli-vs-grimly)

I used this to chase my protagonist in my latest gamejam game.  Love it!

(https://xedindustries.itch.io/gimli-vs-grimly)

I bought the RPG Bundle last year:  finally got around to using this pack for my game-jam game.  They are awesome!

(https://xedindustries.itch.io/gimli-vs-grimly)

Top notch!  I really wanted to be able to turn faster, but that's a small gripe.

The game feels fantastic and keeps giving the player something to work toward.

Thanks for playing!  I'm glad you had fun.

I like the idea for this game.  I had to fiddle with my browser scaling to get it to show my back-row.

Beat the computer a few times.

I think some sound effects would be good for "any time a piece is moved," "any time a piece is taken," "any time my king is in check," would add to the experience.

Good entry.  Best chess game I've played so far. :)