Glad you had fun! Thanks for checking it out!
Xed
Creator of
Recent community posts
Thanks for playing! The levels need to present some of the concepts in a better way that also keeps the player wanting to move forward. The camera will get 'stuck' if you haven't captured all of the consecutive territory from your home position: you need to drop an Assault in there to capture it. There needs to be some kind of intro that better explains this mechanic. (or it's just possibly a bad mechanic and I need to scrap it)
Sweet: I won all of the difficulty settings! I think a key-down sound effect and a word-entered sound effect would be good player feedback sounds. Other than that: I wanted to look up at the funny things happening to the cow, but I had to focus up on the next word.
That was fun. I know more about cows now. ;)
If you don't have an assault troop who can reclaim the next territory in-view, then you can get stuck. I really need a tutorial/how-to-play to demonstrate how this works, because the situation you've described doesn't offer the player any feedback to why the camera feels stuck. Appreciate you giving it a go!
This is something that I need to address: the levels/scenarios that I have loaded up right now don't do a good job of rewarding the player for different troop combinations -- I think some of this is just that the level is too long even without the enemies. It takes at least 10s to get across without having to wade through the baddies. Thanks for the playthough and feedback!
Idea, sound effects, and implementation are all solid. Nice work!
A nitpick: I think the 'contains' tests shouldn't allow you to type in the contains prompt if it's already a word (e.g. Contains "HAT": I'll just type HAT instead of CHAT or HATTER)
My high score was 157.
I found myself typing ANY and WORD in for the ANY WORD prompts. :D