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Xed

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A member registered Nov 27, 2018 · View creator page →

Creator of

Recent community posts

I agree that the player needs a tool or more to make play interesting: it's basically - do I want to do damage or heal myself - and where do I want to be when I do that.

Appreciate the feedback.  Thanks so much for playing!

This is fun!  I made it to a size of 98.  I think I'll try again.

If I could change one thing, I would add a chewing/slurping sound effect anytime you consume something.

Nice work!

Poor Gerald, how's a Dolphin supposed to making a living?

This was fun.  I particularly liked that there was a parry window upgrade as my timing in fighting games isn't amazing.  I found that using that and the parry-heal upgrade worked well.

When I broke the seal I couldn't see it: I just got the prompt to do it.  Also a nice to have would be to have the movement logic so that you could slide along the wall instead of getting stuck on it.

Good work!  I enjoyed my time with this.

Let's ride!

The particle effects are off the chain!  I had fun with this.  

I think the only thing I'd change is some kind of distinct/more-urgent "you got hit" sound effect: I was frequently focused on all of the things coming from the right hand side of the screen that I wouldn't monitor my health.

The graphics are great.  The wheelie effect is fun.  The 'rides-off-into-the-sunset' animation at the end is satifying.

Good work, as always!

Go team Mara!

I liked this: I played long enough to be debt free and then some.  If I could tweak one thing it'd be the d10 aspect of the evening.  I got 4 stars every time: I wanted to try for 5, but felt like I'd be at the mercy of the RNG.

Great idea: fun times!

I made some prophecies.  They were fun and stupid.  But my prophecies lacked the gusto of a true Ancient & Nameless being.

I predict this though.  There will be more prophecies.  Oh yes, there will be.

I will come back to this.  The gold circle taunts me, but I lack the reflexes to acquire it.

I think this is very good.  

Right now the only thing I want is somewhere where I can work on the skill that I need to develop to not-touch-the-ceiling at the very end.

Everything is spot on here: you just need someone who is good at these kind of games to play it.  My swear jar is full of money right now. ;)

I think the atmosphere and name sacrificing components of this are wonderful.  

I struggled quite a bit with the enemies in the second room.  Making the collision rectangles smaller to give players like me an opportunity to get by.  Another example of this is the the keyed door: if the player collision wasn't quite as big it would feel better getting through the door.

I did like the sound effects for for the enemies.  Lots fun to unlock here!

This is good!  I don't think I ever figured out how I went insane on some of the playthroughs: but I enjoyed dropping idols in the way inquisitors while I was unmaking things.  Well done!

I enjoyed my time with this!  I feel like with a meta-layer with other maps and some kind of resource you could use to upgrade drones, aim, etc. there's a larger game to explore.  Nice work!

I used the button for my UI in my latest gamejam game. Thanks! (https://xedindustries.itch.io/cthoodles-noodles)

The detail on this is amazing.  I used him as a main character for my gamejam game.  Thanks! (https://xedindustries.itch.io/cthoodles-noodles)

These are excellent.  I used them in my latest gamejam game.  Thanks so much! (https://xedindustries.itch.io/cthoodles-noodles)

These are great! I used the noodles in my gamejam intro and cover art. Thanks! (https://xedindustries.itch.io/cthoodles-noodles)

These are great! I used the spinning purple flame in my latest gamejam entry. (https://xedindustries.itch.io/cthoodles-noodles)

Love this! Used it in my latest gamejam game. Thanks! (https://xedindustries.itch.io/cthoodles-noodles)

Thank you for playing with kitty! /purr

Thanks for playing!  It's all good, KON figured those spots out. ;)

It might be good to scrub a few of the lower spots at some point so other folks can participate - mostly don't want to do that until the jam is well-and-truly-over.

A personal leaderboard might be a good update too.

Thanks for playing!  And also: hosting!

Hi Pixel Frog-

I'm in the same boat.  I sent an email last week: hoping you can sort me out.

Hope you're enjoying the Holiday season!

Thanks!

Thanks so much!  You are the Gimli vs. Grimly Guru!

Outcome favorable! (after finally cracking the code)

I see in the comments that there's a disable-timer.  Toward the end I would have liked that.  I did complete it using only the timer mode, but felt a little rushed for time.  Because of the way the core mechanic works, if you haven't seen the screen before: you need to have some way to recall the differences.  Solving later riddles potentially requires more playthroughs with the timer on.

The SFX, graphics, code, and everything are on-point!  Fantastic job, as always!

All bombs defused! (after a few tries)

This was a fun challenge.  After I convinced my brain to equate "no blue" to red and "no red" to blue, I was good - still a challenge with the other modifiers.

Nice work!

I think this is a fun game idea.  

The way the levels are generated, I think, should be looked at: there were basically arrangements that couldn't be won. (sometimes an enemy was in front of me in a long corridor with no alternative route, one time the key was so far from the door I couldn't make it to the key and the door even without the monsters)  SFX would be another good add.

I did get a win: scored 695.  Nice job!

Thanks for playing!

Thanks for playing!  Grimly approves of this pun.

Thanks for playing!

I'll give it another go.  I want to be clear: I'm the problem though. ;)

Great Scott: what a game!  This was fun.  Very retro vibes.

Neat to see three different mini-games with 20 second timers.  Nice job!

This was fun.  I felt like sometimes I would get onto a vertical surface I didn't want to be on.

Other than that, I was an inadequate mother.  Gotta practice some more.

Welcome to hell!  This was fun.  I think that reducing the hitbox size slightly is a good idea.  I tried to avoid some things but it felt like I hit them while I was turning lanes.

Music, SFX, code are all solid.  Nice work!

I lived to nap under the sun another day.  Nice!

I managed to get 6 or 7 correct.  I think adding the player's score to the results screen would be a good add.

Fun times.  What year is it?  I could have gone forward or backward in time... ;)

Excellent inventory-tetris.  Fantastic job!

It's coming along fine.  Keep up the progress!

I think the camera movement comment is fair: I wanted a zoom to the area you were in, but agree that it can make some of those transitions a little awkward.

Thanks for playing!

Wow!  I really love the music and sound effects.

I would like for the 'score more than X' to be skippable on replays.  Also there was some kind of bug after the scoreboard where the game would fade-out on me.

Nice job!

Thanks for playing!

It looked like the flippers were hitting the ball often, but it didn't always respond to them.  I like the idea of this.  Nice work!

My parry was early: a lot.  I got through two or three of them before I inevitably parried early again.

There's a fun game in here.