Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Xed

329
Posts
7
Topics
69
Followers
136
Following
A member registered Nov 27, 2018 · View creator page →

Creator of

Recent community posts

You can slow the cart down with the speed controls to get more time to make decisions.

Thanks for playing!

Would wear shoes again.

Concept, art, and sfx are all nice.  I think some music could be a good add.

Nice job!

My top score was 13.  Some SFX would be a good add.  I think making the 'play' button a little darker would be nice: it took me a little bit to find that. ;)

Nice work!

You can pick your friends, and you can pick your nose... but you can't pick your friends nose. 

It took me a little bit to figure out how everything worked. (some instructions on your game page might help)

I think some SFX might be fun.  Nice effort!

I could not defeat the icas: it was mighty.

This was fun, but I'm really bad at bullet-hell games.

I made it to the ending.  I think some kind of sound effect might be good: it seemed like you had to stand in the light for a second.  Also, at the end, I think you want to try and hold the player in place: I was able to wander off elsewhere when the final event happens.

It would be good to add a 20 second timer too. ;)

Nice work!

I did enough!  I think putting a score on the result screen would be good: so a player can start again to try and beat their last score.

Music, gameplay, and scene transitions are all really good!

I am chutoro!  This is a great idea for a game.

I think that some sound effects would be a nice add.  Some kind of 'marker' to indicate how far back you've dragged might help the player with a little more accuracy.

The game is well executed.  Nice job!

I cleared the first stage, but had some trouble where I think I wasn't timing things right on the other stages.

Concept, music, art, and game are all solid: nice work!

Every now and then it felt like I got a wrong cut, when I was pretty sure I cut a red branch.  This is a fun idea.  I think for a 20s jam, the number of cuts probably needs to come down: maybe I'm an outlier there.

The music, art, and concept are all fun.  Good job.

I like this game idea.  I was able to consistently out-health the opponent, but it felt very RNG dependent to actually win.

Nice job!

I think I played though all of the paths.  Nice game.  I think maybe some click sound effects might be a nice add.

Good work!

When I talked to the other character in the darkness, the game didn't restart and I had to reload.

Nice story and music.  Good work!

It seems like there's a range on the gun: I had to get close to the zombie to damage it.  Also, I was able to get behind the zombie and it just kept going.

This is a fun idea.  Nice effort!

I wanted a one-time dash or something.  It felt like the second time the moon came at me, I didn't  have a tool to get away.

I liked this.  Good SFX, music, and graphics.

I definitely didn't know her. 

Good sound effects, animations, concept, everything really.  Nice work!

This is great.  Music, Art, Coding, Vibes, Jam Theme: nailed it!  55 licks was my highest.

This is fantastic!  Nice job.  I managed to get 2000+, but not able to crack the leaderboard.

I feel your stress.: I added the speed controls when I felt like I didn't have enough time to make decisions.

Thanks for playing!  Hopefully it was eustress and not distress. ;)

Thanks!  It might be improved with some starter/training levels, maybe?  It does feel like a lot to throw at the player.

Thanks for playing!

Thank you!  Sounds like you had some fun.

This was fun.  I liked that the timer starts on the first click.  For some reason, after the screen faded to black, it didn't restart automatically for me.

Nice job!

I played through quite a few times, but couldn't get them across all the way.

For me, I think I'd recommend giving the player a safe place to start would be a small improvement that might help mitigate the RNG elements in this.

I also wanted the cars to honk when you were in their headlights. :)

Nice job!

57 was my highest pek.  Good job!   I feel like a pigeon. :D

Nice work, as always!  I made it onto the leaderboard a few weeks back: but I can't top the scores that are up there now. :)

The game does a good job of luring you back for another play, and another play, and maybe... just one more play.

I'm not great at bullet-hell games, but I managed to squeak out 1900 on a 20s playthrough.

Music, graphics, sfx, and controls are all great.  Nice work!

My high score was 14!  Boop!  Nice work!

This is fun!  Highest score was 18.  Even though you're still trying to do things quickly in this, I felt like it was a little more chill: which was nice.

Good job!

Huzzah!  Took me a few tries, but I got it.  Good job!

PRESSED!  I really like how smooth the room transitions are.  Nice work!  Good job!

This is great!  I'm the only problem with this game.  Good SFX, coding, animations, art: everything.  Great job!

Awesome!  +4 mustache for the win!  I think maybe placing the time remaining at the bottom might be helpful: over the course of a playthrough the player tends to look down to see how much room they have.

SFX, art, coding are all fantastic.  Love it!

I scored 2414!  I think there are a some collisions in the back that aren't working correctly.

I had fun.  Good job!

I think the only thing I wanted, but is not in the spirit of a crisis, was for the timer to start when I pressed the power button.

This is solid: nice work! I averted some crises!

I did not beat your high-score, but I did serve up loads of coffee.  This was fun!

Do NOT put me in a fulfilment center: I am not cut out for this.  This game is a good idea: I need to train up to play it though.  Nice work!

This is a great start to a game.  

I think consider reducing the hitbox size a little and maybe lowering your gravity a little.  

I like the art.

I think this is a good start to a game.  I was able to type at the keyboard, which was neat -- but I was unclear on the objectives.

Thanks so much!