I really like the base idea, reminds me of the Starship Troopers series! Some control over the units would be nice in the future! I was playing the we build, and units stopped from time to time, even tough they were in friendly territory. This caused a few troubles. Let them just move forward even if slowly.
Sounds are nice, but waaay to loud on normal sound levels, please check it next time before publishing!
Other thing I was missing (probably because of the time ran out) is the bullets! Would lift the whole gameplay experience up!
Thanks for playing. I have some post-jam updates planned - but don't want to leave it alone so while jammers are playing they are commenting on the same game. Good feedback. :)
This is a cool game - I really like the strategy, choosing and deploying reinforcements ! Advancing to contest/capture territory is good battle fun :) Time to show those mech arachnids who is boss !
Cool idea, and those graphics sure do look banging! It took a while before I understood how to play, and I couldn't get past the second level (maybe because of the web version I guess?) but I liked the idea of making a RTS game 20 seconds long.
A cool reverse tower defense game! You don't really see to much of those, and this was executed quite well albeit with the goal and gameplay flow being a bit difficult to understand at first, but I got there eventually. Besides the weird bug that occasionally happens where the camera just hangs on the first screen and doesn't move at all, this is really good stuff
Thanks for playing! The levels need to present some of the concepts in a better way that also keeps the player wanting to move forward. The camera will get 'stuck' if you haven't captured all of the consecutive territory from your home position: you need to drop an Assault in there to capture it. There needs to be some kind of intro that better explains this mechanic. (or it's just possibly a bad mechanic and I need to scrap it)
If you don't have an assault troop who can reclaim the next territory in-view, then you can get stuck. I really need a tutorial/how-to-play to demonstrate how this works, because the situation you've described doesn't offer the player any feedback to why the camera feels stuck. Appreciate you giving it a go!
I like the look of this game and the game seems really close, but in the time I played I couldn't figure out a strategy that worked better for me than spamming the assault troops.
This is something that I need to address: the levels/scenarios that I have loaded up right now don't do a good job of rewarding the player for different troop combinations -- I think some of this is just that the level is too long even without the enemies. It takes at least 10s to get across without having to wade through the baddies. Thanks for the playthough and feedback!
I was referencing some buff, orbiter strike, healing, reinforcement pods, etc being stored in "cards". The same also applies to units, since "I think" the square box will be more suitable for rts top-down game. And "maybe" the cards will allow you to show players the units' representative icon? (like you have a good frame around that unit icon? And will be able to display some info on that card like HP, Power, . . .)
And imagine if the enemy has an earthworm that eats your units from the back to cut off the supply lol. Maybe consider adding some defense towers/sentries on the path that you already occupy to slow enemy down??
This is a pretty neat game with a load of polish! And a hard one. 8/9 controlled areas on Bring 'em is the best I can do on either build. Both of which ran fine for me
Thanks for playing! I don't know if SWARM can be beat, but the others I was able to play through. I think I need more of a ramp up on the level progression: something to do for a future update. :)
This is cool! I like the sort of reverse of the tower defence idea where we're the attackers instead, and the overall presentation is great. I'd love to see a longer version that goes further, with bosses and new units. Only thing I would have liked is some more dramatic music to fit the theme, but great work!
Comments
I really like the base idea, reminds me of the Starship Troopers series! Some control over the units would be nice in the future! I was playing the we build, and units stopped from time to time, even tough they were in friendly territory. This caused a few troubles. Let them just move forward even if slowly.
Sounds are nice, but waaay to loud on normal sound levels, please check it next time before publishing!
Other thing I was missing (probably because of the time ran out) is the bullets! Would lift the whole gameplay experience up!
Overall well made, just needs a few tweaks!
Thanks for playing. I have some post-jam updates planned - but don't want to leave it alone so while jammers are playing they are commenting on the same game. Good feedback. :)
This is a cool game - I really like the strategy, choosing and deploying reinforcements !
Advancing to contest/capture territory is good battle fun :)
Time to show those mech arachnids who is boss !
Get 'em! Show them who's boss!
Cool idea, and those graphics sure do look banging! It took a while before I understood how to play, and I couldn't get past the second level (maybe because of the web version I guess?) but I liked the idea of making a RTS game 20 seconds long.
Thanks for playing! I need to put a better tutorial/intro level together that explains the mechanics a little better.
A cool reverse tower defense game! You don't really see to much of those, and this was executed quite well albeit with the goal and gameplay flow being a bit difficult to understand at first, but I got there eventually. Besides the weird bug that occasionally happens where the camera just hangs on the first screen and doesn't move at all, this is really good stuff
Thanks for playing! The levels need to present some of the concepts in a better way that also keeps the player wanting to move forward. The camera will get 'stuck' if you haven't captured all of the consecutive territory from your home position: you need to drop an Assault in there to capture it. There needs to be some kind of intro that better explains this mechanic. (or it's just possibly a bad mechanic and I need to scrap it)
The game mechanics are interesting. Cool game
Thanks for giving it a go!
Im not sure why but sometimes the camera just stays still looking at a soldiers body, the art looks good and the soldiers are cute.
If you don't have an assault troop who can reclaim the next territory in-view, then you can get stuck. I really need a tutorial/how-to-play to demonstrate how this works, because the situation you've described doesn't offer the player any feedback to why the camera feels stuck. Appreciate you giving it a go!
I like the look of this game and the game seems really close, but in the time I played I couldn't figure out a strategy that worked better for me than spamming the assault troops.
This is something that I need to address: the levels/scenarios that I have loaded up right now don't do a good job of rewarding the player for different troop combinations -- I think some of this is just that the level is too long even without the enemies. It takes at least 10s to get across without having to wade through the baddies. Thanks for the playthough and feedback!
Love the tactics/ strategy gameplay! I can easily see this expanded
Thanks so much for playing! I definitely want to tinker some more with it. Gotta play through some more 20s games first.
Nice work! I can see a lot of potential in this game! imagine if you add cards system in this game lol
Thanks! What kind of cards are you thinking of? I hadn't considered that idea before: curious what you have in mind...
I was referencing some buff, orbiter strike, healing, reinforcement pods, etc being stored in "cards". The same also applies to units, since "I think" the square box will be more suitable for rts top-down game. And "maybe" the cards will allow you to show players the units' representative icon? (like you have a good frame around that unit icon? And will be able to display some info on that card like HP, Power, . . .)
And imagine if the enemy has an earthworm that eats your units from the back to cut off the supply lol. Maybe consider adding some defense towers/sentries on the path that you already occupy to slow enemy down??
This is a pretty neat game with a load of polish! And a hard one. 8/9 controlled areas on Bring 'em is the best I can do on either build. Both of which ran fine for me
Thanks for playing! I don't know if SWARM can be beat, but the others I was able to play through. I think I need more of a ramp up on the level progression: something to do for a future update. :)
This is cool! I like the sort of reverse of the tower defence idea where we're the attackers instead, and the overall presentation is great. I'd love to see a longer version that goes further, with bosses and new units. Only thing I would have liked is some more dramatic music to fit the theme, but great work!
Awesome! I definitely want to tinker more with it. Lots of ideas. Thanks for giving it a whirl!