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gabemcarvalho

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A member registered Nov 01, 2022 · View creator page →

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This is awesome! I like how high the skill ceiling is here. There's a bit of risk/reward in there too in trying to figure out who to serve on the fly. Overall cool concept and very well executed! My best score was 110

This is quite an interesting concept! The speed and sensitivity of the flippers does make it feel unreactable when you reach a new area, but the quick replay and number of different routes makes it less frustrating and more replayable (oh, now I've gotta make it there again!). My highscore was 2000!

Nicely done! I managed to get a score of 90 :)

An absolutely incredible level of polish! I really enjoyed how the levels kept building on each other. At first it felt like one of those reaction test games, but by the end the mechanics felt fresh and unique. All the VFX, music tracks and surprise at the end come together to make this quite the experience :)

Simple but effective! There's a great "oh wait, THIS is what we're doing??" moment in there :)

Really fun and frantic! I especially like the style of the UI! Took me around 10 tries, but I eventually found all the hippos!

This is so good! Love all the different sound effects and music tracks, animations and  use of post-processing. The scores being crazy high along with the over-the-top reveal screen also really sells it!

Nicely done! I love that the clocks on the title screen tell the real time, and the inclusion of a font switcher is amazing for accessibility! As for the minigames, the slug and document catching ones were my favourites. I think both the counting and mail sorting ones could benefit from some more direct feedback. The player can tell how well they're doing based on the score at the top of the screen, so astute players may find their eyes darting back and forth between the game and the score. Some pop up text like "fast!" or "slow!" in the clock one could keep the player's eyes on the clock, and a couple extra sound effects could probably do something similar for the sorting one. Just my two cents! This is awesome overall, great work!

I love how loud and in your face the sounds are in this :D

Great implementation of everything as always. I especially like the added customization of the icon to the names!

Everything comes together really nicely here! I especially like the first scenario with the spinning lights, great atmosphere.

Very cool! Slow and steady wins here! One note I'll make is that the green blocks are kinda hard to see against the background on one of my monitors. Overall, great job!

This is awesome! Lots of fun ideas. I especially like the ToS section, which I suspect may contain a few illegal clauses, but I am not a lawyer ;)

This had me laughing out loud! Love how sudden everything is, as well as all the different drinks and paired effects! Great work!

This is neat! It took me a couple tries to figure out a winning strategy. I found the end screens that say "DISSOLVED" and "RAIN AVOIDED" particularly amusing :)

I don't know if I've seen a game made with Odin in the wild before! This is really well done. I especially appreciate all the little effects like the tilting text and buttons, and the background circles! It has a good amount of challenge too (depending on your mouse setup of course)! Bravo!

My best score was 2240. This has a good level of challenge! Took a few tries to start surviving to 20 seconds. but it got much easier over time. I wish the music didn't reset every attempt so I could hear more of it while playing!

Nice job! Through button mashing I managed a score of 2872 in classic mode. If I may make a suggestion, it might be better to only show each player's top score on the leaderboard to give more players a chance to be featured :)

Well done! After a few tries I manged a score of 52. The concept and execution of this feels a lot like a WarioWare microgame to me!

This is simple but very well executed! Took me like 10 minutes and some luck but I managed to beat Human mode. Love being able to retry so fast too!

I love this! Each of the minigames are both strongly tied to the theme of the game and well designed challenges on their own. The music also greatly contributes to how frantic the game feels! Great work!

Glad you liked it! The accuracy tier is based on how close your final time is to 20 seconds and the number at the bottom is your time. The UI probably could have benefitted from a couple more words there...

I also realize we were pushing the constraint a bit, but figured it'd be okay since the game is still built around doing something in 20 seconds ;)

Thanks for playing! This game doesn't have a title screen specifically to make replaying faster and easier. That said, it shouldn't lock you into fullscreen! The fullscreen button is a feature of itch.io (from the Frame options) and you should be able to get out of it by pressing Esc on your keyboard.

A fun take on minesweeper! There's some nice risk/reward here with the constant choice between blowing up more bombs and collecting treasures

Managed to get 2nd on the leaderboard! It seems like just going for ships is the way to go for me. The battle scene at the end is really cool, but I wish it was skippable for the sake of getting back into the game faster. Great work overall!

Neat game! My highscore was 24

Nicely done! There's a really solid foundation for a fighting game here. If you're still polishing it, then there are a ton of opportunities to add some juice. Particles, little hitstun flashes, maybe freezing the game for a couple frames when an attack connects, etc. Great work so far!

Nice game! Simple and clean. I managed to save 6099609006 lives :D

Neat concept to combine WASD and the arrow keys, but the current UI layout of the WASD controls is VERY confusing.

Neat! Took me a couple tries to figure out what I could interact with. Maybe you could add an outline when hovering over an important object? Otherwise great work!

Nice game! Admittedly, I needed to cheat to win too. I'd say there are just a few too many things to keep track of here. I might be less compelled to cheat if it was all on one screen, or there were fewer equations. Maybe the solution is different difficulty modes? Something to think about

This is so well done!! After a few tries I managed to snag 3rd on the leaderboards!

Also, I've NEVER seen a jam game with an online replay system before, so huge props for that! Being able to marvel at the skill on display in the top run was awesome.

Neat game! The combination of colours and the satisfying beep makes it kinda mesmerizing. I gave each seed a shot on mouse and got 43/46/45/44

70 on easy, 40 on hard. Although I might have been cheating since I took my glasses off :D

Great game!

Interesting concept! I managed to win the top score by finding the keys for building guns and spamming them relentlessly. Also, bonus points for incorporating the jam's optional theme!

Finally, a typing game that is absolutely impossible if you can't touch type (like me lmao)! Great concept here. Well done!

Neat concept, great job! I wonder how this would play with 100 times the number of nodes, since the timer isn't much of a factor right now. Also, I think it's eating some of my inputs. 

What a great idea! My best score was 5.

I like the vibe here! I gave it a solid 10 minutes, but the knot spins around way too fast for me to win. Maybe you could add a sensitivity slider somewhere?

Nice job! I agree with Virtual Nomad that some sounds effects could go a long way here.