This is awesome! I like how high the skill ceiling is here. There's a bit of risk/reward in there too in trying to figure out who to serve on the fly. Overall cool concept and very well executed! My best score was 110
gabemcarvalho
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This is quite an interesting concept! The speed and sensitivity of the flippers does make it feel unreactable when you reach a new area, but the quick replay and number of different routes makes it less frustrating and more replayable (oh, now I've gotta make it there again!). My highscore was 2000!
An absolutely incredible level of polish! I really enjoyed how the levels kept building on each other. At first it felt like one of those reaction test games, but by the end the mechanics felt fresh and unique. All the VFX, music tracks and surprise at the end come together to make this quite the experience :)
Nicely done! I love that the clocks on the title screen tell the real time, and the inclusion of a font switcher is amazing for accessibility! As for the minigames, the slug and document catching ones were my favourites. I think both the counting and mail sorting ones could benefit from some more direct feedback. The player can tell how well they're doing based on the score at the top of the screen, so astute players may find their eyes darting back and forth between the game and the score. Some pop up text like "fast!" or "slow!" in the clock one could keep the player's eyes on the clock, and a couple extra sound effects could probably do something similar for the sorting one. Just my two cents! This is awesome overall, great work!
Glad you liked it! The accuracy tier is based on how close your final time is to 20 seconds and the number at the bottom is your time. The UI probably could have benefitted from a couple more words there...
I also realize we were pushing the constraint a bit, but figured it'd be okay since the game is still built around doing something in 20 seconds ;)
Thanks for playing! This game doesn't have a title screen specifically to make replaying faster and easier. That said, it shouldn't lock you into fullscreen! The fullscreen button is a feature of itch.io (from the Frame options) and you should be able to get out of it by pressing Esc on your keyboard.







