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(+1)

I have to say, this is the sproingyest swordfighting game I've every played! Super satisfying to fight with all the bouncing noises happening, and I loved the camerawork and narrative elements! This game is the complete boingy package!

One thing I noticed is that I had no idea when I was being hit, or by what. With the camera tech already in place, might I suggest some screenshake?

(+1)

Your shakey-cam is a great idea.  I agree that the player is not being well-informed about a relatively significant event: you don't have as many hit points as you used to.  I needed another horn sound effect for "ouch."  

When I scrawled out what I could do after the base game was done I decided on power-ups instead. :grimace:

I think I said it on  your page, but I really liked your submission.