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A jam submission

AirXView game page

Small airplane exploring game made for KenneyJam2023
Submitted by EvoCorps, Cooper Savage — 4 hours, 35 minutes before the deadline
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AirX's itch.io page

Results

CriteriaRankScore*Raw Score
Concept (gameplay)#1213.2503.250
Presentation (visuals)#1563.3503.350
Overall#2123.0753.075
Adheres to jam theme#3242.6252.625

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 31 · Previous page · First page
Submitted

I managed to take no damage and kill no one (except the giant plane at the end). Fun game!

Developer (1 edit)

Thank you for playing the game, glad you liked it! I'm glad someon finished the pacifist run haha, thank you again for your feedback and thank you for your time - Franko

Cool concept, like the sounds, after moving to 2nd level I've instantly failed, not sure was it intentional or is it because of the freeze?

Developer (1 edit)

thank you for playing, that is a bug unfortunately that i couldn't fix in time. Here is an explaination of how that bug works:

  1. When you change levels, the game stores the bullets position (idk why, it isn't a feature, it just does that)
  2. when changing levels, the game clears all enemy, but cannot clear all bullets (otherwise an error comes up)
  3. so that means, that if you switch levels and you spawn with three bullets above you, you're dead

I am so sorry that this bug ruined your game experience, I tried to solve it, but nothing worked.

Thank you again for playing my game, and thank you for your time. - Franko

EDIT: if you want, pleas try reaching part 2 again, i'll assure you that if there are no bullets at the bottom of the screen when changin levels, you will not die

Submitted

I took damage... I killed people. :D

Fun game, took me a few tries to figure how to keep moving on through the level, I read the bit about the green bulbs, but it didn't click that I then needed to go off the screen myself. I guess I'm just used to these types of top-down plane games where you're always moving forward.

Developer(+1)

Hi, thank you for the feedback! The game was supposed to be an auto-scroll, but it felt too unfair and way too fast, so i decided to give players the freedom to eplore, since it's the theme of the jam. HINT: perfect run would be "you took no damage, you killed noone"


Thank you for playing, and thank you for your time - Franko

Submitted

Nice shooting game you got. pretty easy to play! The final boss was a nice element.

Developer

Glad you liked the boss, thank you for your feedback

Submitted

Cool chill game :3

there are a lot of enemies to shoot though D:

overall, well made !

Developer

Thank you for your time and thank you for playing the game!

Submitted

Very cool game! There is room for improvements but great job within 48 hours!

Developer

thank you for your time, and thank you for playing!

Submitted

Good game!

Fun to play, great concept. Didn't encountered bug with controls, tried to find why it happening, but wasn't able to xD

First two parts of the game are a little too easy, with some luck. I was able to finish entire second part in like 10 seconds. So i think it's better to make some sort of timer and spawn bulb every three-five seconds, instead of all at one. Or making them generate far away from each other.

Developer

hi, thank you for the feedback! second part was supposed to be longer, to have more levels, but i had no more time and i didn't want levels to feel repetitive. The idea of spawning them after 3 seconds each is something that i alredy tried, but it wasn't working.  Thank you for your time and thank you for playing. - Franko

Host(+2)

Good work on this! Some feedback;

  • Add a title screen so the game doesn't automatically begin, gives players a bit more time to adjust
  • Try not to resize sprites when they're pixel art, keep everything a single pixel density
  • The music isn't great, see if you can find a track that's more on the background
  • Bug; Sometimes it doesn't capture controls, not letting me play
  • Bug; I've collected all items but it won't progress
Developer

Hi, thank you for the feedback! I'm going to addres your request real quick.

  • i tried adding a  title screen, but i'm still new to pygame and i used this jam to learn it, might add it after this jame ends!
  • thank you, i never knew a lot about pixel art, im not goingg to resize them next time!
  • thank you for the feedback on the music, gonna keep in mind about that!
  • when the game doesn't capture controls, i can't do anything about that, since the browser compiling is made using pygbag and the last version of it has some bugs;
  • in response to the last bug report, sometimes a bulb can spawn in the edge of the screen, i knew about that bug from the beginning, tried to solve it but sometimes it just comes back up;

Thank you for playing, and thank you for your time!

Submitted (1 edit)

Fun game, pretty balanced, tried a couple of times for a perfect run but it's not that easy

EDIT: I see that you're a fellow "no game engine" game dev :D Good work!

Developer(+1)

Hi, glad you liked the game! Perfect run is supposed to be harder, since the achievements are secondary. Thank you for yoru time - Franko

NOTE: Glad you noticed i don't use game engines! i just think they remove all the fun that i find while making a game! this is only my opinion tho!

Submitted

Fun to play, liked the use of assets. I think it needs more sound effects, and maybe some sort of UI element that tells you that you need 5 bulbs. And then, once you've got them,  there should be some sort of arrow telling the player to move on!

Developer(+1)

Thank you, glad you liked how i sued the assets! I was in a rush to add SFX, so i added only the one when the player loses a life. I also tought about making the arrow, but it wasn't working. Thank you for feedback, and thank you for your time.

Submitted

Very fun to play! Loved it!

Developer

thank you for playing the game! Glad you liked it!

Submitted

Pretty fun concept! this game would benefit greatly from some juice/polish like SFX, animations etc but I know that is out of scope for a 48hour jam!

The boss fight was a nice surprise too! I think some powerups like a temporary shield could be a nice feature.

Developer(+1)

Thank you for checking out my game! Glad you liked it, i tought about making a shop evey time you finish a part, like first part ecc. but it required too much time and i didn't finish it in time. Those two are achievements btw, secondary objectives that you can complete, to complete them you just have to take no damage, or kill no airplanes. Thank you for playing and thank you for your time - Franko

Submitted

I'm proud to get the "You took no damage, you killed no one". Well made game.

Developer

Glad you like the game, didn't expect someone to actually do the secondary achievements! "you killed noone" was supposed to be "pacifist" but i tought that it would fit better like this. Thank you for your time!

Submitted

Good fun, satisfying to play. Liked the part 1/2/3 being part of the background landscape. Well done!

Developer

Thank you, didn't expect someone to notice it haha. Also i didn't expect the "satisfying to play", could you explain what you mean by that?

Submitted

Cute shmup! Bit rough around the edges, but fun to play

Developer

Thank you! Glad to hear you enjoyed the game. Ty for your time - Franko

Submitted(+2)

This was quite a fun concept, and I really liked the backgrounds. The only issue I had was that it was a bit hard to see the bullets against the backgrounds, tinting them for better contrast or making them a little larger might have made it a bit easier to see and made the combat feel a bit fairer. Also, having an up arrow prompt when you collect all 5 bulbs would probably make it clearer to people who didn’t see the description initially!

Developer(+1)

hi, i tought about the arrow but couldn't add it in time, it would have made everything easier. Thank you for your time! - Franko

Submitted(+1)

Exploration twist on the shmup genre? The fast shoots from the enemies felt a bit unfair. 

Developer

i know sry i couldn't fix it in time, but since you can do that too, i don't think that is all that unfair, well if you're trying to go for the achievements then it might feel unfair, ty for your time!

Submitted(+1)

pretty cool shooter game

Submitted(+1)

Had a ton of fun playing this! These kind of shooter games are always enjoyable and it was really stunning! However I do think it stretches the theme a llittle, but that's fine. Keep up the good work!

Developer

Hi, i agree, the game needed more levels, then it would have been nicer, but i didn't had much time to make levels and i didn't wante them to feel too repetitive, ty for you time!

Submitted(+1)

I really like simple games like this. I would put some collider in each area (like rocks or houses) in order to prevent the player or enemies from shooting or going there. Furthermore, shooting can also not be done since I was able to collect the flags by dodging the bullets of the enemies.

Developer(+1)

ty, i made an achievement, once you beat the final boss, you can see that you didn't hit anyone!

Viewing comments 20 to 1 of 31 · Previous page · First page