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Kauyon_Kais

34
Posts
3
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3
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A member registered Jun 15, 2020 · View creator page →

Creator of

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Thank you for your feedback!

Camera will definitely be worked on. My current plan for the proper version is to do handmade levels and some event-style tiles that tell a story or something similar. If you have ideas for additional tile or resource types, I'm happy to hear them!

The camera definitely needs work. I want to turn it into a mobile game, so it'll at least get a drag style camera. Though adding arrowkeys or something for the controller wouldn't be too hard, just ran out of time

Amazing! This is a really great concept and well executed on top of that. I could see myself playing this for way longer than I'd like to admit

Fun idea and cleanly executed! Also great choice of music, it fit really well

Another uncover-the-hex game! Hello!

It took me a minute to understand what I needed to do, but the idea itself was good fun.

Thank you! I definitely would have preferred hand made games, or a better balanced algorithm - maybe, hopefully, that will come when I turn it into a proper project

Fun concept, especially with the ghosts ignoring the turns!

I felt like most of the choices I made had no impact - and I loved it? Going from leather armour to crop top was the best decision I could've made in any game.

It took me a while to get warm with the controls - somehow I always revert to "point the rocket where it should go". But I had a lot of fun, great game!

You've already gotten a lot of good feedback and I could only repeat most of it. I absolutely loved the concept and am very interested in seeing a more polished, expanded game in the future!

The movement is a bit cumbersome for my taste, but the maps are well made and full of detail. Had fun playing it!

I enjoyed the player-driven timing of movement and how it all works with only the arrow keys. Also, the music is a great addon here

Well now I'm dizzy, but I did enjoy driving around. The music carries the party feeling, too

I hadn't even thought of that, but now that you say it, I see it too. Must've been a subconscious inspiration!

Thank you!

The camera definitely needs some work and is the first thing I'll go for when continuing my work on this. Regarding the last-food-notification: It does flash red when you get there, but even that was added last-minute. A warning sound would probably be nicer

It's like a lore-only game! Love the concept, it is right up my alley

I love that you were able to do two stories with the same concept! Great spin on exploration

I had fun putting together a mostly inaccurate map of your small island. Thank you for sharing!

I like the environments, remind me a bit of an GBA Spyro game I played back in the days. Lots of little details!

I second the spikes are a bit weird, the game in general could be a bit more snappy - but hey, it's a jam! Definitely had fun going through the maze though

The main loop is a bit slow and repetitive, but the little comments kept me going. Thank you for sharing!

Cute shmup! Bit rough around the edges, but fun to play

The provided file does not seem to be working, unfortunately

Loved the mini games! Though I'm not sure if I did the ending correctly.. should I have reached the red flag?

The .exe alone does not seem to work for me unfortunately:

I enjoyed playing this and especially loved the initial animation - felt like I was thrown into an 90s sci-fi show.

The harsh cut between scenes were a bit jarring and it wasn't always clear what my objective was, but I got the idea after searching a little.

Beautiful game! Perfectly nailed the theme by actively driving me not only to roam around, but actually wanting to explore and keeping an eye out for the next landmark.

We loved your card game! As avid Star Trek fans, we couldn't help ourselves and had to quote Voyager several times during our playthrough.

Two small criticisms regarding the game in general: 1. it was unclear to us if you would be able to do one or many things per turn. If you can only do one thing, leaving the sector would always happen with five dice, no? 2. Assuming multiple actions per turn, if a player is ahead they can actively try and kill the rest of the group. Maybe leaving the sector should come at a significant cost (at least three dice?) if multiple actions per turn are permitted.

All in all though, we really enjoyed playing. I even got an action shot:

Cute entry! I eventually found out you could get the chests hooked on an island, move away and then let them snap back to the ship - the sound it makes is a nice little detail

The gameplay is a tad slow, I feel like I don't have a lot of choice in where I fly to until the radar picks something up.

That said, I did like the general vibe of the game and the exploration aspect is very pronounced, good job!

Oh wow! I'm glad you enjoyed my work so much 😄

Thank you! Currency is really just poits - nothing to buy or exchange. But that would be a cool idea if I do end up polishing this entry

Thank you for this game! I had fun playing it :)