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Keytales's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adheres to jam theme | #330 | 2.546 | 3.600 |
Presentation (visuals) | #372 | 2.263 | 3.200 |
Overall | #402 | 2.027 | 2.867 |
Concept (gameplay) | #435 | 1.273 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The movement is a bit cumbersome for my taste, but the maps are well made and full of detail. Had fun playing it!
Nice game, I was able to figure out how to use the items in the inventory. I would say the movement was kinda slow. Plus I hope you bring this mobile as it looks like this game fits that platform.
Thanks for your comment.
Originally the game was intended for mobile but the short time did not allow me to complete it properly...
I cannot open the door, so I cannot say much.
Thanks for comments!
Use the inventory to equip the key to open the door.
Didn't submit my own game on time, so unfortunately I wasn't able to rate this. But actually finishing and submitting a game is a feat in and of itself, so good job there!
So, I actually can't get out of the opening room. I pick up the key, and the door remains closed and I can't do anything else. Walked around the entire room but didn't find an alternate exit. So maybe that's a bug? Regardless, it's hard to give much for constructive feedback. I will say the player felt like they moved pretty slow to me. Which if the world isn't tightly packed, will get really old really quickly.
Great job though! Keep up the great work, and keep coding!
Thanks for your words.
The speed is slow for make more intense the exploration process.
Use the inventory button (or the Enter key) to equip the Key and oper the door.