Interesting game for sure. Visuals are pretty good and gameplay is fun. It's a bit weird when you move the camera to adjust to the player movements but I really liked it! Very polished and finished.
Play game
Dungeons & Barrels's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #29 | 4.152 | 4.152 |
Overall | #34 | 3.870 | 3.870 |
Concept (gameplay) | #52 | 3.630 | 3.630 |
Adheres to jam theme | #81 | 3.826 | 3.826 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I love the trippy aesthetic and the generally weird story. I also really enjoyed the animations. I wish there was an end goal, I've saved 20 mimics and could've gone forever before finally dying. Also, rotating the camera doesn't rotate your controls with it, which makes it not very useful. The sound effects are also a little LOUD!
Overall, quite a good game considering the time.
Thanks so much for checking out my game! ʕ•ᴥ•ʔ ♡ glad you liked it. As for the end goal It does become repetitive when you figure out the layouts and how to easily build up HP without losing it, the game is relatively simple because of the time constraints (there is only 10 level layouts)
I definitely want to add more depth and complexity in later updates!
As for the camera control issues I’m aware of it and plan to fix that later :]
Sorry about the sound levels I always struggle to balance those and always neglect mute buttons or volume sliders (I need to stop doing that haha).
Thanks for checking out my game! ʕ•ᴥ•ʔ ♡ Glad you liked the Mimics, they’re my favourite haha! and yeah the camera doesn’t swap the control layout so it feels pretty janky, didn’t have time to implement that logic without having to worry about bugs sadly, it’s generally better to swap the camera to see different perspectives and rotate back to move again.
Ah no worries, the deadlines are always touch ^^ Yeah the big pillars made seeing difficult but the grid is limited enough that I didn't mind it haha.
Idunno if you'd keep working on it, but if you made a randomised version it'd be cool to work in some minesweeper-like context where you can tell the number of adjacent traps, or maybe a ping type system where you can tell if you're cold-warm-hot distance to the mimic from its reply.
I like this a lot, it feels very polished and the concept is really well done. Two things I felt made it a bit tricky were that sometimes pillars would block me from being able to see where I was going, so it could be good to have a rotatable camera, and a couple of times I just got unlucky and ran into many spikes, so it would maybe be good to reveal the squares immediately around the barrel, or to reduce the number of spikes in the stage. The second one I’m not as sure how to address properly, but these are two ideas! Amazing job!
Thank you so much for checking out my game and for your kind words! ʕ•ᴥ•ʔ ♡
There is camera controls already in the game (Q & E) I should have put some in-game control prompts to help with that but had limited time, also currently the controls do not update when you rotate the camera which makes it really confusing to navigate.
I will definitely explore having different ways to approach revealing tiles to the player, I had intended to have rogue-lite progression systems through upgrades and such but cut this due to scope (as well as battle mechanics and enemies).
Impressive visuals and soundtrack , great game play
First things first, I love how you've designed the itch page itself. It's pretty, informative, and I particularly like that you added a video of gameplay.
As for the game itself, the gameplay is cool and has a lot of potential to be expanded upon after the jam! I would love to see a shop to put those coins to good use and progressively more challenging dungeons to traverse and think my way through.
You nailed "exploration" on this one and I think you've carefully selected assets and put them to very effective use to make cohesive theming.
Thanks so much for checking out my game! ʕ•ᴥ•ʔ ♡ I’m glad you liked the presentation of the project I usually work with artists on game jams but this was my first time doing a solo project so I’m glad I was still able to deliver on presentation!
I appreciate the kind words, I’m happy you see some potential in this concept as that is what I was aiming for as I had to reduce my scope a bunch, upgrade systems (rogue-lite) and some combat mechanics & enemies were features I wanted to include but were out of scope for my 48hours.
Hoping to add all these ideas in future updates :]
Addictive, not gonna lie! :) The thing we liked the most is how the dungeons are generated randomly. If you continue this project in the future, we suggest as a mechanic being able to buy upgrades or effects on the dungeon with those coins!
Leave a comment
Log in with itch.io to leave a comment.