Maaate this game is awesome nice work! I love a good strategy game, had a lot of fun everything worked well. Was confused on mountain boys at first but after getting that civilization sucks I understood their purpose. Really fun game thanks!
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HexaForest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #10 | 4.150 | 4.150 |
Theme | #11 | 4.350 | 4.350 |
Presentation (visuals) | #14 | 4.100 | 4.100 |
Concept (gameplay) | #22 | 4.000 | 4.000 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
It's really pleasing to see the forest grow.And I'd like to know how many turns to reach 1000 cash means fast?I took 17 turns but I think I did not get the trick to play.For example I don't understand what's the function of mountain to help the forest grow.
First of all thanks for the feedback! The use case of mountains is really not that obvious..
The mountain tile helps indirectly by neutralizing potentially harmful tiles. My 3 use cases are: "spot a tile where a city could pop up next turn and neutralize it", "stop a city from spreading by neutralizing the forest tiles around it" and "spend 1 cash to neutralize a savanna which would cost you 1 cash per turn". I actually only intended the first case and wanted the player to also have this AHA moment while optimizing their strategies as I did while testing.
made a moat for my lovely castles and then realized society was a mistake and i went bankrupt and lost, 10/10
Fun game! I love the simple goal. At first I was a little confused on what to do with my tiles, but after placing down a few it clicked
I love it! a cozy building of a civilization. I gonna be honest and I don't know how I won, I was just messing around having a good time. Great work! Keep it up!
This was a neat little mechanic and it fit the theme nicely. I didn't play for too long, but one pretty consistent strategy I found was to make an ever-expanding lake starting near the center of the map and growing out into the forest tiles that spawn, which seemed to keep civilizations from spawning (not sure if that was intended). My fastest run was 21 turns, what was yours?
This was a really cool puzzle mechanic you thought of! I would love to see it implemented in different ways. You could create smaller levels with some established tiles already and have X turns to generate X money, or reach X generation in one turn, or convert all tiles from desert to forest, etc. The list of puzzle possibilities are endless!
It could use some sound effects and some relaxing music, but that's a given! Great job for 48 hours! You should definitely consider polishing it up after the jam!
Haha, yeah I am in the same boat (pun not intended xD) with my submission. It looks like you've got most of the mechanics you'd need already to do it though. But also I understand that sometimes when you code things without the intent of going back to them, and you are pressed for time, and best practices get tossed out the window, going back can be more trouble than its worth lol
Either way, from one newish competent indie game dev to another, I am excited to see what you roll out in the future!
I really liked it, I would love a sandbox version where I could see civilizations grow ( and fall ) without having to flood all the map to avoid humans :) The graphics are great, and all the civilizations were legendary. Well done!
Seems easy at first but actually got me scratching my head !
Very cool, nice usage of assets :) !
(if you wanna play our game: https://itch.io/jam/kenney-jam-2022/rate/1670678)
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