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Cyanegy

6
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A member registered Mar 01, 2022 · View creator page →

Creator of

Recent community posts

First of all thanks for the feedback! The use case of mountains is really not that obvious..

The mountain tile helps indirectly by neutralizing potentially harmful tiles. My 3 use cases are: "spot a tile where a city could pop up next turn and neutralize it", "stop a city from spreading by neutralizing the forest tiles around it" and "spend 1 cash to neutralize a savanna which would cost you 1 cash per turn". I actually only intended the first case and wanted the player to also have this AHA moment while optimizing  their strategies as I did while testing.

My best run

Actually expanding lakes and rivers were the initial thought of the project but I didn't know how to balance the game to encourage them. Turns out it's a viable starting strategy. I was able to get my best run from 13 to 12. Thanks for giving me strategies for my own game! :D

Thank you for those nice words. I didn't really plan to continue the project afterwards, but your idea of smaller levels and actually using the mechanic in more planned puzzles seems like a really good idea. So I might continue.

Thanks so much for the feedback!

Oh no, I'm sorry for the confusion. I haven't considered testing other aspect ratio. Thank you for the feedback! :)

Thank you for your feedback! :)

The head scratches are what I was going for. Goal achieved!

I really like your game too. I didn't realize I can destroy stuff until I touched a skyscraper with my crowd. :D