That was cool feels like a mario party minigame well done
Play game
Spinners's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept (gameplay) | #33 | 3.909 | 3.909 |
Theme | #50 | 4.136 | 4.136 |
Overall | #65 | 3.818 | 3.818 |
Presentation (visuals) | #134 | 3.409 | 3.409 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really nice pushing game. I liked the different mechanics of each level, like the breakable walls, and the change in rotation. I also liked the UI indication when a powerup was about to appear The AI was also good and didn't fall on its own at any point. Really good and polished game
Thanks johnnyx1991, the AI was a challenge in deed. I was very happy when ended up with different level of aggressiveness. Thanks for playing and your feedback!
Very good game.
I think it's just a matter of improving the graphics, other than that, it's cool!
Interesting concept and has potential but would feel even better with more polishing, keep it up!
Good concept. Roughly decent execution.
The NPC movement speed is a bit too high- hard to dodge in time. Also, some kind of (visual) feedback would be helpful, as a warning that an NPC is headed towards the player.
The arena could be slightly bigger. I get that you want it to be small so that characters can fall, but I think that increasing it a little bit might reduce the risk of the player falling off- which I did more often than I got knocked off by the NPC.
It would be cool if there was a way to easily know how far away I am from the edge. Often, it is hard to see the shadows, and some times the ship fell down when I thought I was still on the floor. From the top of my mind, you could add some visual feedback for when the player is at the very edge.
I never survived long enough to try a power up or a portal. I managed to play up to the third level before giving up.
You may want to reduce the animation time at the start of each level. After selecting a level, I had to wait ten seconds to actually play. Generally, it would not matter if the level is loaded for the first time, but when the player needs to restart the level frequently, it gets annoying after a few times.
It's a nice concept and it has good potential that can be reached with further polish. Nice work!
Awesome game and really addictive! Great use of the theme and some nice polish. I like the animation at the beginning of the stage. It really builds epically. Nice!
Ok actually really freaking cool. This was such a fun game! Bopping an enemy out of the arena was so satisfying, and all the power-ups were great but not game breaking. Whatever AI just rushes you at the start of the match kept kicking my butt lol. Thanks so much for sharing!
What an amazing concept, I love it!! Super original too and the presentation is amazing. I had some difficulties learning how to beat even the first AI, but after I got the hang of it I managed to beat him.
Only... When I did beat him, no further levels unlocked. I even beat the first level twice and still nothing unlocked. I assume that's a bug, in which case I'd love to see you fix it so I can try more levels ;).
Great job! Really fun and original game.
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