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A jam submission

Concession Revolution TycoonView game page

Submitted by FloorMatt6400, Wolfpacore, Slimopz — 9 hours, 8 minutes before the deadline
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Concession Revolution Tycoon's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1463.5333.533
Overall#2222.8442.844
Concept (gameplay)#2292.6002.600
Presentation (visuals)#2722.4002.400

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

✔️ Different stats for all the employees added lots of depth.

✔️ Unique take on the theme.

➖ Was a bit confusing at the beginning.

Submitted

Cool concept, I struggled a little with the mechanics and the difference between the blue and the white pluses. 

Submitted

Nice game! I thought it would be easy but it was surprisingly complicated.

Submitted(+1)

At first I was like, huh, this should be simple enough.

Then I started rotating dudes, they were losing sanity, I was panicking.

Got to level 4 and fired my first two employees, felt this sense of dread relating to my real job.

Dazed and confused I started the game without any employees in place.

So I let it run its course and apparently I made enough money previously for this not to be a problem, cause I'm now on level 5 and managed to fire two and hire two more dudes.

 I guess being in middle management ain't that bad.

This game sure makes you think. A++ would play again. :D

I only have three suggestions:

- themes for the stalls (like... i dunno, Hot dogs, popcorn, tickets, whatever)
- have the time countdown instead of up, it's a bit confusing
- more names, I saw them repeat a few times :)

Submitted

nice game, needs work tho, more strategy based but gets hard to make any strategy or plan when you can do nothing but rotate every few seconds when you swarmed by customers

Submitted (1 edit)

The idea of the game is clear and it fits the theme, but the game loop and ux needs some work.

Submitted

I think the concept of rotating players around so that they don't get tired was interesting. That said I wish there was a way of improving the sanity. Also, the game was a bit slow, you could leave the same people on the entire game and know you could just replace them the next round with the fresh recruits. Don't really know what money was about, and I'm guessing you ran out of time to make the stats be something meaningful. I think with a bit more tuning and balancing the game could be an interesting strategy game of trying to find and keep the best employees. Fun game, Cool concept!