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A member registered Mar 22, 2020 · View creator page →

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✔️ Lots of content here, that is overall, super well polished: mini games, battles, resource mechanics, this game has it all!

✔️ Super creative idea and well themed - I like how your house is even shaped like a pokeball, and when you are sent into battle its via beaming out!

➖ This game is tough as pokeballs - I kept dying after 1-2 battles :p.

⭐ Overall: great work!

✔️ This probably is the best use of the theme I've seen all jam! This really feels like a "roles reversed" game, taking mechanics that would normally be in a clicker game and flipping them on their head. The attention to detail with the clicker going over and actually selecting upgrades was a really nice touch!

✔️ Easy to learn + intuitive controls.

➖ While the floaty movement did make the gameplay more interesting, it may have been just a bit too floaty.

⭐ Overall: nice job!

PS: We would be very grateful if you could rate our game before the deadline 😵.

✔️ Absolutely love the music: super groovy and fun. Was very enjoyable moving the sushi to the beat.

✔️ Nice cute aesthetic overall.

➖ The gameplay felt a bit basic at times.

⭐ Overall: great work!

WHO DO YOU THINK YOU ARE!? I AM!

✔️ Nice art, animation + sound. Well polished.

✔️ Intuitive game play.

➖ The game is a bit short.

⭐ Overall: nice work!

✔️ Nice little story!

✔️ The pushing mechanics was quite funny!

➖ If you try to pick up the cash register, the game freezes :(.

⭐ Overall: great work!

✔️ Overall excellent animations and visuals: it was fun to see my hoards of skeletons charge into battle!

✔️ Nice little story component: often quite rare in jam games!

➖ Took me a while to figure out how to cast spells.

⭐ Overall: great work!

✔️ Creative idea - it was cool to use the points for upgrades as well!

✔️  Intuitive and easy to learn.

➖ Maybe prevent reducing monster odds to 0 - I found I could just do that and negate all attacks.

⭐ Overall: nice bite-sized game!

✔️ Nice bite sized puzzle game: intuitive and easy to learn.

✔️  Love the hand drawn aesthetic!

➖ The game just ended on a grey screen - I assumed this was the end?

⭐ Overall: nice job!

✔ I really liked the main mechanic! I could see this work really well if the player was a fire and the arrow was embers. 

✔ Easy to pick up.

X Maybe just a bit more content was needed.

✔ Create concept.

✔ Initially I was a bit confused with the text at the beginning, but the gameplay felt quite intuitive once I started playing

X Was a bit too easy, I got to the end first try with more than half my health.

sus

✔ The game was a good difficulty, the enemies had just the right amount of health.

✔ Overall the controls felt very nice, from the movement, to the shooting.

X  I wish there was a way to heal!

✔ Simple art style.

✔  That music was a certified banger.

X Sometimes I could lose health at random.

✔ Creative use of the dice rolling mechanic. Good job applying it to a new genre!

✔ Variety of enemies + lots of levels.

X The dice rolling animation was a bit slow.

✔ The power ups were varied, and all had their own uses. The game felt balanced.

✔ Clear UI.

X The camera would leave the player on the edge of the screen, making it hard to see what was ahead.

✔ Very creative concept. Nice take on the theme :)

✔ Lots of content, good variety of towers, which all feel quite balanced.

X I was confused as to what was causing some of my towers to lose health?

✔ Clean visuals.

✔  Good difficulty.

- Not the most creative idea.

✔ Very clean and appealing visuals

✔ Intuitive gameplay

X The gameplay gets a bit repetitive after a while.

✔ I really liked the visual style in this game. The top down, yet 3D perspective was very unique.

✔ Overall, the game felt quite balanced.

- I wish there was some way to tell what attack type of attack I was going to use next.

✔ Very creative core mechanic. It was intuitive, but allowed for complex gameplay.

✔ Clean visuals, which don't distract from the gameplay.

X Sometimes the equations wouldn't register and clear a line.

✔ Nice dialogue system.

✔ Variety of enemy types.

✔ Good story, with immersive pirate writing!

- I think some of the sprites were missing?

(1 edit)

✔️ Different stats for all the employees added lots of depth.

✔️ Unique take on the theme.

➖ Was a bit confusing at the beginning.

✔️ Upgrades added depth to the game.

✔️ 2 Player mode

➖  During the late game it was almost impossible to kill enemies.

✔️ Lots of levels and content.

✔️ Unique mechanic and great use of the theme.

➖ Sometimes the levels wouldn't reload properly.

✔️ Difficult puzzles from a simple mechanic.

✔️ Good length, not too long, not too short.

➖ Maybe work on the visuals; maybe make the background darker and get some assets which colours work nicer together.

✔️ I liked timing and pulling off trick shots where I would only need to launch my ship once, but travel across the entire star system.

✔️ Very creative take on the theme.

➖ Maybe don't have the fast moving planets spawn on the outside.

✔️ Movement felt like just the right blend of familiar and fresh.

✔️ Easy to pick up and play.

➖ Maybe add a death animation, so I can better understand how I died.


Note: I finished the game, and now it looks like the comments are spinning.

✔️ I liked the skinny track; added a good level of difficulty.

✔️ Intuitive controls.

➖ Needs checkpoints, especially between the levels.

✔️ Easy to pick up and play.

✔️ Good difficulty.

➖ No checkpoints.

✔️ Nice art style; fits the simplistic nature of the game.

✔️ One of the more unique takes on the theme I have seen so far. Well done!

➖ Maybe have the character closer to the top of the screen so that it is easier to see what is below you.

✔️ I really liked the movement mechanics in this one;  unique but very usable.

✔️ Intuitive.

➖ Maybe limit the fire rate on the engine, because by spamming the space bar you can travel in tight circles, which makes it much easier.

✔️ Very smooth animations; lots of juice!

✔️ Intuitive game play.

➖ Maybe add a bit more juice to the menu e.g. sound, hover effects etc.

✔️ Very nice main mechanic; was simple but allowed for some complex puzzles.

✔️ Good difficulty curve.

✔️ Good use of assets.

➖ Not the most creative idea, but still pretty good.

✔️ Intuitive.

✔️ Nice that the heart heals you to add some variety to the game.

➖ The background looked a bit blurry.

✔️ Good use of assets; the game looks nice!

✔️ Nice to include optional gems, allowing you to explore to find them all.

➖ The implementation of the rotation theme didn't really add much to the game.

✔️ Nice difficulty curve.

✔️ Intuitive.

➖ Maybe add a few more mechanics.

✔️ Nice to have 4 modes; adds lots of variety to the game!

✔️ Simple yet difficult.

✔️ Nice that the attacks are forecasted with smooth animations.

➖ Maybe make the player sprite a bit bigger or a different colour, as it was sometimes hard to see it.

✔️ Good use of assets, everything looks great!

✔️ Very simple to understand, but has some complex and difficult levels.

✔️ Good difficulty curve.

➖ Maybe make the turning a bit more responsive, but I don't know, it still works the way you have it but just requires a bit more mastery, which isn't necessarily a bad thing.