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106
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A member registered Mar 22, 2020 · View creator page →

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The music is an absolute bop.

Nice to have a global leaderboard! Super cool

Game is very nicely polished. Good job!

I LOVE the concept. Great take on a rhythm game. Really got into the groove - well done!

Nice puzzle game! The art style is really clean and I especially like the win animation. All made in 48 hours too, good job!

So close! I got 6/7. Love the art and the sound design though. Great work!

Nice sandbox game! I'm interested in how you got the AI working for the climbers.

Cute little platformer, with a well crafted difficulty curve! Go Allies!

Nice little infinite scroller. I really liked the pop animation!

Cool game! It was fun to squash lots of elves at the end.

Nice little idle game and cool take on the theme!

I love the style! Especially with the little block sound effects. I feel like this could be expanded into a really cool game.

The graphics and the music give off real portal vibes! Nice.

Cute little factory builder! I really like the blue print aesthetic. A fast forward button would be nice though.

Love the aesthetic! 

Very interesting puzzle mechanic and clean aesthetic! I didn't like how it restarted me from the beginning after I fell off the map though.

Cute little game! Gets me wondering what a full open world snake game with procedural generation would be like. Unfortunately its currently quite difficult to die since the world is so empty , but there is definitely some cool directions this could go!

✔️ Lots of content here, that is overall, super well polished: mini games, battles, resource mechanics, this game has it all!

✔️ Super creative idea and well themed - I like how your house is even shaped like a pokeball, and when you are sent into battle its via beaming out!

➖ This game is tough as pokeballs - I kept dying after 1-2 battles :p.

⭐ Overall: great work!

✔️ This probably is the best use of the theme I've seen all jam! This really feels like a "roles reversed" game, taking mechanics that would normally be in a clicker game and flipping them on their head. The attention to detail with the clicker going over and actually selecting upgrades was a really nice touch!

✔️ Easy to learn + intuitive controls.

➖ While the floaty movement did make the gameplay more interesting, it may have been just a bit too floaty.

⭐ Overall: nice job!

PS: We would be very grateful if you could rate our game before the deadline 😵.

✔️ Absolutely love the music: super groovy and fun. Was very enjoyable moving the sushi to the beat.

✔️ Nice cute aesthetic overall.

➖ The gameplay felt a bit basic at times.

⭐ Overall: great work!

WHO DO YOU THINK YOU ARE!? I AM!

✔️ Nice art, animation + sound. Well polished.

✔️ Intuitive game play.

➖ The game is a bit short.

⭐ Overall: nice work!

✔️ Nice little story!

✔️ The pushing mechanics was quite funny!

➖ If you try to pick up the cash register, the game freezes :(.

⭐ Overall: great work!

✔️ Overall excellent animations and visuals: it was fun to see my hoards of skeletons charge into battle!

✔️ Nice little story component: often quite rare in jam games!

➖ Took me a while to figure out how to cast spells.

⭐ Overall: great work!

✔️ Creative idea - it was cool to use the points for upgrades as well!

✔️  Intuitive and easy to learn.

➖ Maybe prevent reducing monster odds to 0 - I found I could just do that and negate all attacks.

⭐ Overall: nice bite-sized game!

✔️ Nice bite sized puzzle game: intuitive and easy to learn.

✔️  Love the hand drawn aesthetic!

➖ The game just ended on a grey screen - I assumed this was the end?

⭐ Overall: nice job!

✔ I really liked the main mechanic! I could see this work really well if the player was a fire and the arrow was embers. 

✔ Easy to pick up.

X Maybe just a bit more content was needed.

✔ Create concept.

✔ Initially I was a bit confused with the text at the beginning, but the gameplay felt quite intuitive once I started playing

X Was a bit too easy, I got to the end first try with more than half my health.

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✔ The game was a good difficulty, the enemies had just the right amount of health.

✔ Overall the controls felt very nice, from the movement, to the shooting.

X  I wish there was a way to heal!

✔ Simple art style.

✔  That music was a certified banger.

X Sometimes I could lose health at random.

✔ Creative use of the dice rolling mechanic. Good job applying it to a new genre!

✔ Variety of enemies + lots of levels.

X The dice rolling animation was a bit slow.

✔ The power ups were varied, and all had their own uses. The game felt balanced.

✔ Clear UI.

X The camera would leave the player on the edge of the screen, making it hard to see what was ahead.

✔ Very creative concept. Nice take on the theme :)

✔ Lots of content, good variety of towers, which all feel quite balanced.

X I was confused as to what was causing some of my towers to lose health?

✔ Clean visuals.

✔  Good difficulty.

- Not the most creative idea.

✔ Very clean and appealing visuals

✔ Intuitive gameplay

X The gameplay gets a bit repetitive after a while.

✔ I really liked the visual style in this game. The top down, yet 3D perspective was very unique.

✔ Overall, the game felt quite balanced.

- I wish there was some way to tell what attack type of attack I was going to use next.

✔ Very creative core mechanic. It was intuitive, but allowed for complex gameplay.

✔ Clean visuals, which don't distract from the gameplay.

X Sometimes the equations wouldn't register and clear a line.

✔ Nice dialogue system.

✔ Variety of enemy types.

✔ Good story, with immersive pirate writing!

- I think some of the sprites were missing?