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A jam submission

ReckapView game page

Submitted by Ludos Aurum — 9 minutes, 39 seconds before the deadline
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Play Reckap

Reckap's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#36042.8433.154
Overall#39832.5422.821
Presentation#40772.4962.769
Enjoyment#41552.2882.538

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The character of the game is a package. Instead of being packaged by someone else, it packages itself.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

That is a fun idea for a game, great concepts for some puzzles. Though I struggled with the switching mechanic a bit, I kept getting confused on how to switch. But game jams leave little time for second guessing. Great work!

Developer

Thank you very much for the feedback! The switching mechanic became confused indeed, but we didn't have time to fix it

Submitted

✔️ Nice bite sized puzzle game: intuitive and easy to learn.

✔️  Love the hand drawn aesthetic!

➖ The game just ended on a grey screen - I assumed this was the end?

⭐ Overall: nice job!

Developer

Thank you very much for your rate! And yeah, the grey screen is the end

Submitted

I dig the art, it’s really cute! The gameplay is for the most part intuitive in its simplicity. I’ll say it may have been better to select a crate to control instead of de-selecting the one you don’t want to, it’s more intuitive that way!

Developer

Thank you very much for your rate! We will consider your feedback about the crate selection!

(1 edit)

There should've been a visual indicator of which crate is being controlled. The breakable floor mechanic was unintuitive. Was it time based, or if a crate is filled, or number of times crossed? Not sure?? How many times could a crate fall in and not die? The click active crate to switch to the inactive crate system was really hard to figure out when I tried blind. The art was cute, and I did enjoy the puzzles.

Developer

Thank you very much for your rate! Thanks for the feedback