Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
A jam submission

Caveman BoyView game page

A game about a boy, who is a caveman!
Submitted by [noblelemon] — 17 minutes, 28 seconds before the deadline
Add to collection

Play game

Caveman Boy's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14.4674.467

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

This game has such a retro feel it's awesome! The artstyle is a great choice and the way the game feels as well is very retro in mind. The UI is simple yet effective the backgrounds in the levels are awesome!

(+1)

I'd buy it.

Submitted(+1)

I love the colors, art, music, content, levels. I'm quite surprised how you could manage to add 3 levels and a boss fight and lots of enemies. Nice nostalgic feel with the colors, is that 8 bit color palette? And the music is great, props to Voltz. I like how we #ThrowBigRocks.But.. the game feel isn't that nice. When jump button is released we directly go down. Having a momentum would be nice. And hit&jump would be nice too like others mentioned. And the animations, walking animation is a bit weird, it feels like he is sliding, but enemy animations are nice. It's interesting where people choose to work on first. I think you couldn't find the time to work on game feel after making lots of levels and enemies. I did the exact opposite :D i first worked on the game feel and after that ended up with 1 level and 1 enemy only with no time. Overall Great art and levels with moderate game-feel which is pretty nice for a game jam.

Developer(+2)

Thank you very much! That was definitely an 8-bit palette that was used, with some added colours and less restrictions on colour limits. Voltz also worked with some light restrictions by using a lot of bit-crushed samples. Retro but also something more! I'll agree that certain things on the coding side could've been smoother and there was lots I wanted to do but couldn't spend time on. 

Regardless, glad you enjoyed it!

(+3)

I'd definitely drop a quarter in this one.

Submitted(+2)

Great platformer! I liked all the variety that was put into the game! It sure is hard to beat the whole level in one go!

Submitted (1 edit) (+2)

Had fun playing it, loved the pixel art and the music. Plus the rocklifting and snake surfing are pretty cool mechanics.

Like others mentioned I can't really see the HUD. The jumping is a bit unforgiving around the bottomless pits/waterfalls.

Submitted(+2)

Love the nostalgic feel of this game. It's got tonnes of personality and the I really love the different enemies.

I like the bold, colourful visuals. Kinda made me go cross eyed after a while though. Maybe tone down some of the busier textures or make the background have less detail?

UI also wasn't working for me :(

If you continue working on this I'd also like a few more checkpoints. I'm really good at falling down holes xD

All in all I thought it was pretty incredible for a GameJam game!

Bonus Points for UngaBunga and I jumped over plenty of rocks.

(+2)

Overall it was really nice. Visuals and audio were top-notch. Jumping threw me off a bit, but I got use to it. I also had no HUD, but I kept falling off water falls anyway, so yeah... Great job!

Developer(+1)

Thank you! Yeah, the HUD has been giving me trouble, currently trying to get a hotfix going but unfortunately this is what I have to go with until the voting ends. I'll make the hotfix public, tho.

Submitted(+2)

The game looks very good, but I think the feel of the game could have been better, you can't attack while falling, the levels are big but when I die I start from the beginning, and for some reasons I can't see the health bar

Developer(+1)

Dang, I'm really not sure what's going on with the health bar, I feel maybe it's getting cut off due to the game's resolution. As for the air attack, that is actually a thing I wanted to put in there but when I came back to it, I just didn't have the time. Thanks for your feedback!